Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Getting max to display normals nicely?
show user profile  capone
I get weird black lines, awful shading on my normals in max. How can I make this look more matte and less shiny?
Have tried Niterous direct x 9 and 11. Using default built in normal map shader for max. Tried creating new lights and having those light the scene. All polys are set to 1 smoothing group.

or should I just use something like Marmoset?
read 524 times
8/27/2014 5:11:57 AM (last edit: 8/27/2014 5:13:36 AM)
show user profile  herfst1
add an edit normal modifier. Select "vertex" press ctrl+a and click "reset normals."
read 511 times
8/27/2014 1:05:29 PM (last edit: 8/27/2014 1:06:14 PM)
show user profile  Sir_Manfred
Turned off gamma-correction?

Visit my Portfolio

read 500 times
8/27/2014 5:17:43 PM (last edit: 8/27/2014 5:17:43 PM)
show user profile  digital3ds
add a light to the scene, then do a backflip

- Mike Sawicki

read 496 times
8/27/2014 5:23:03 PM (last edit: 8/27/2014 5:23:59 PM)
show user profile  herfst1
Nope, all wrong. It's normals fucking wit the scene.
read 487 times
8/27/2014 6:01:25 PM (last edit: 8/27/2014 6:01:25 PM)
show user profile  capone
herfst, nope tried it but it's all good and the normals are acting correctly.

Manfred, Gamma is on

digital, same problems with default lights and my own lights

read 464 times
8/28/2014 2:05:12 AM (last edit: 8/28/2014 2:05:12 AM)
show user profile  herfst1
Hmmm, not sure you did it right... I'll take your word for it.

Alright, noob checklist (apologies, don't know your level):
1. Press 3 for border sub-mode and press ctrl+a. If you got red lines anywhere, you've got unwelded verts. Press ctrl+1, then click weld.
2. right click on object and select "objects properties," then tick "backface cull." if you have see-through faces you got flipped faces. You can add a "normalise" modifier and unify faces. Or just select the flipped faces and press "flip" (then try rewelding if it wouldn't weld before).
3. Click the [+] in the top-left of your viewport and select "configure viewports. Now select "lighting and shadows" tab, and select either "scene lights" (if you have lights in your scene) or "default" -> "1 light."
read 457 times
8/28/2014 3:16:28 AM (last edit: 8/28/2014 3:16:28 AM)
show user profile  Sir_Manfred
Turn off gamma.
You don't want it to do gamma-correction on the normal-maps. They will get funky.

Visit my Portfolio

read 450 times
8/28/2014 10:41:43 AM (last edit: 8/28/2014 10:41:43 AM)
show user profile  capone
It was gamma! Turned it off and now it looks great. Thanks for the checklist though herfst, good things to know if I get similar problems in the future.

What IS gamma? I know there are wikis on it etc but in the context of 3dmax and normal mapping what is it doing? So are you supposed to use gamma in general but when checking normals you turn it off? Is that standard practice?
read 437 times
8/28/2014 4:04:18 PM (last edit: 8/28/2014 4:04:18 PM)
show user profile  herfst1
I don't know about this gamma stuff, thought it was just for rendering purposes. Manny! Explanation.
read 431 times
8/28/2014 5:36:23 PM (last edit: 8/28/2014 5:36:23 PM)
#Maxforums IRC
Open chat window