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Georges' head
show user profile  xmpltdf
Hi guys.
So what do you think about my big Georges ?
He's not perfect and I know few bad things.. but let me hear your advice.









read 467 times
1/7/2012 12:00:38 PM (last edit: 1/7/2012 2:03:16 PM)
show user profile  Mr_Stabby
Direct link!

topology wise looking like its a start but needs a bunch of work, you got a bunch of ngons around the model and edge flows dont really look like they have a purpose to get in places but its more like they are forced into places they dont want to be. One important thing about quads: if it doesn't look like a quad there is no point in being a quad, by that i mean try keeping all quads as rectangular looking as possible because a rectangular quad is a relaxed quad that produces good subdivision and more notably good uv's and good animation. Basically think it through a bit, maybe draw some on the screenshots of the topology and figure out where the edge loops are supposed to go.

Anatomy wise george is one ugly mofo eh? :p well be that as it may you should remember uglyness should never be an excuse for laziness. The most noticable flaw is the area around the nose, its way too concave and i think you're going to have to rework the edge flows there to make it work. This also carries on into the eyes, the inner eye corner is a tricky thing to get right but your right now is too deep. Brow ridge is nonexistant, the forehead needs more detail in general, even though it looks flat and useless it is infact the 3rd most important feature of the human face (according to how people identify each other and what they notice first).

Also not a fan of the texture, it just doesn't look like skin at all :p overall though not a too bad start, certainly an improvement over the usual beginner skulls we get around here

read 456 times
1/7/2012 1:44:13 PM (last edit: 1/7/2012 1:59:39 PM)
show user profile  xmpltdf
OOops i didn't see what you have done. Thanks a lot for direct link, yeah, i read again the FAQ how to post an image on forum. (i think i'm not a fool, but sometimes it's difficult to understand instructions for a frenchy like me)
Thank you for your answer Mr Stabby. I love your advice. Please, tell me what's "mofo" ? I know what is 'ugly' but i can't translate mofo.
I didn't see the same problem than you, so it's interesting to hear that, but sure i have to work the nose, the eye and forehead. I defend myself : it's not laziness if he's ugly. I want to do this work until the end, like when I start a beautiful woman.
I'm going to work what you told me. I feel Georges will be better soon. Cooooool !! I love that.

Ps : His texture is just for fun, actually I 'm above all concerned about the modeling.

read 444 times
1/7/2012 2:32:52 PM (last edit: 1/7/2012 2:32:52 PM)
show user profile  9krausec
I think it looks nice. The ears look like they are glued on (the ears are super hard to get right).. I think the material is really taking away from the model... Look up SSS materials...




- Portfolio-




read 437 times
1/7/2012 3:23:32 PM (last edit: 1/7/2012 3:23:32 PM)
show user profile  stevey2shoes
Are the ears a separate object?, just asking because I thought this was a common trick as they are so complex on there own. great works though
Steve
read 431 times
1/7/2012 3:57:15 PM (last edit: 1/7/2012 3:57:15 PM)
show user profile  xmpltdf
Hi. Thanks for your answers ans comments.
I've made the ears separately, then i glue them on georges' skull. I tried to work on it but i think it's not yet enough realist. ?

Please, do not pay a lot of attention for texture. Over all, i need criticism about modeling. I know my texture is bad, I've just skim through my texture lesson.

Here he is :


read 389 times
1/9/2012 2:30:34 PM (last edit: 1/9/2012 2:30:34 PM)
show user profile  Dave
If you want crits on the modelling and definitely not the texturing or rendering or anything else. Then stop texturing it, and stop rendering it.

See here for good methods of getting a nice wireframe image:
http://www.maxforums.org/threads/ways_wireframe_image/0001.aspx

Forget about materials, lighting or rendering. Just throw up a few images that clearly show your models wireframe, that way someone can actually comment on what you want comments on.

"I flew over Egypt once"

read 386 times
1/9/2012 3:09:21 PM (last edit: 1/9/2012 3:09:21 PM)
show user profile  Garp
mofo = mother fucker

Have a look at this collection of wireframes: click me
See how the edge loops help both define the features and deform correctly.
Hope this helps.




read 370 times
1/9/2012 4:17:33 PM (last edit: 1/9/2012 4:19:38 PM)
show user profile  xmpltdf
Cool for the collection of wireframes, i will use it next time when i will start my job. I will draw the future wireframe on my reference picture.

Could you see my wireframes clearly?

PS : Garb, what is he doing in the collection wireframes :
?


read 329 times
1/10/2012 10:39:02 AM (last edit: 1/10/2012 10:39:02 AM)
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