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Maxunderground news unavailable

Geodesic Duals
show user profile  Tortured_Soul
I know few people here will be architects, but I need a bit of help with a structure I'm building - a domed city.

The idea is I'm taking a building the canopy out of a geodesic dome - made from a geosphere - but rather than have the panels made from triangle, I want to generate the polyhedral dual of the dome so that panels are hexagonal...

I know roughly how to do this, by chamfering the vertices, but because the strut lengths of Geospheres are variable throughout the dome, I can't just do it all once, I'd need to do each level at a time, which is sort've annoying.

Basically, I was wondering if there was a tool/script/macro that would do it for me.

And also, a simpler question, how do I get MAX to return the displacement (distance) between two vertices - I can't be bothered doing the vector maths myself, not for the amount of vertices I'd need need to anyway.
http://en.wikipedia.org/wiki/Geodesic_dome
http://en.wikipedia.org/wiki/Dual_polyhedron

Much obliged to y'all

T_S
read 336 times
6/13/2010 1:16:30 PM (last edit: 6/13/2010 1:16:30 PM)
show user profile  soontekk
after carefull consideration, calculation, mindbending mathematics the answer i come up with is 42

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 316 times
6/13/2010 4:26:22 PM (last edit: 6/13/2010 4:26:22 PM)
show user profile  Stephen R.
Why do people not use google?
http://dome.zillabit.com/dome46_mod.zip

Found by:

Noticed "Rick Bono's Dome Software" on wiki page you linked.
Googled "Rick Bono Dome Software"
5th result > Scroll down a bit.
profit.

*bitch moan gripe*





read 313 times
6/13/2010 4:31:33 PM (last edit: 6/13/2010 4:31:33 PM)
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