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Maxunderground news unavailable

General question on animation
show user profile  S.K.
Say i had an object which i animated using key frames, something like a wheel or a pair of legs; an animation that would need to repeat.

Say this animation takes 40 frames to complete but i have another 100 frames after that. Is there any way i can have the animation for this object to loop, while the rest of the animation plays? Or do i just have to keep copying the key frames?

If you've used flash then i want to know if there is anything like a MovieClip, which has its own timeline that can loop while the main timeline continues.
read 618 times
4/1/2008 5:59:06 PM (last edit: 4/1/2008 5:59:06 PM)
show user profile  Dejitarujin
Well, I know I use manual copying for that - which isn't all that hard, since you can select them all and shift+drag to both copy and move them.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 610 times
4/1/2008 6:13:59 PM (last edit: 4/1/2008 6:13:59 PM)
show user profile  mak
you can use a block controller -- look it up
read 604 times
4/1/2008 6:30:40 PM (last edit: 4/1/2008 6:30:40 PM)
show user profile  $$T-bone$$
in the track view...there's "relative repeat". works pretty good if the animation loops perfectly.




read 576 times
4/1/2008 9:16:39 PM (last edit: 4/1/2008 9:16:54 PM)
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