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General Help w/ animation request
show user profile  TastyTastyBABIES
Hello everyone. Me and a few of my friends are entering a student animation contest we've modeled and story boarded but we need help with a few things:

I need to do a lava lamp effect that I can change the materials on the lava, I learned how to do this with blob meshes, but once I put it into the scene and we finish the rest of the animation I'm not going to be able to render in time. So any advice how we can do this so I can render the animation with fairly low power computers?

The other things I need are tutorials. I've looked for some but I haven't really been able to find what I need that can explain it to an absolute beginner.
I need tutorials on:

lighting
rendering
character animation
particle effects

any help is appreciated

~thanks
read 489 times
2/2/2009 6:11:53 PM (last edit: 2/2/2009 6:11:53 PM)
show user profile  killerbee2
you could cache the highresolution mesh so low-end computers need less computing.




read 482 times
2/2/2009 7:07:41 PM (last edit: 2/2/2009 7:07:41 PM)
show user profile  donvella
point cache works wonders.

you could also learn to render in passes. spec, amb, diffuse, etc. try distribution rendering, if you require tutorials on lighting, rendering, character animation and particle effects i hope your project deadline is for 2010 - i would say that would be accurate enough for a team of you to work on from absolute beginners to a decent rendered finish. i would suggest you allocate each one of those elements to each team member and give them 6-12months to work on a decent outcome, after that it should look shit hot :D

good luck.



read 451 times
2/3/2009 4:18:09 AM (last edit: 2/3/2009 4:18:09 AM)
show user profile  TastyTastyBABIES
Alright heres the deal, we've got 9 more days, and no its not gonna be that great a movie :P its a 30s animation and were set up for everything to be finished and polished ect, but and animation is going fine. Basically I need to know how to do really really basic lighting... I'm alright with it not being fantastic... but I need to have something done. Also knowing how to cache the high resolution mesh would be helpful :P

Basically its me, a two sophomores and a freshmen... So keep directions fairly basic. I guess we're not absolute beginners but its safe to say we're at a really basic level.
read 424 times
2/3/2009 4:14:40 PM (last edit: 2/3/2009 4:14:40 PM)
show user profile  parkerfamily
what exactly do you need in lighting? if it's geometry lights (like a neon tube) thats gonna be really difficult, but if it's just, say, a lamp, try an omni. (and set it's size so that it's edges are actually inside the lamp shade)
read 402 times
2/3/2009 6:26:36 PM (last edit: 2/3/2009 6:26:36 PM)
show user profile  TastyTastyBABIES
Thanks for your responses!

Anyways right now I've got three light sources in my one scene (a basement). One is a sort of old light bulb that is sorta dim and is supposed to give the scene a sort of dim gloomy look I've been messing with this but haven't been too successful with it . I have a fill in where I just took an omni light took off the specular and took down the intensity to .25 (is that the right type of thing to do for fill?). I have a third light that is going to be coming from a small window, ideally I don't want this to be too bright because it would through off the mood i wanted in the early scene. Later in the scene the crummy light bulb will be replaced with a more filling pleasant whiter light. Incidentally this is what I need the lava lamp effect for, it will be inside the new light bulb.

The other scene we have is out doors, and actually we somehow got the lighting to work out the way we wanted, but we have fireflies in that scene and we want to give each of them a sort of a green ball of light around them but have no idea how to do that.

and again thanks for your help.
read 391 times
2/3/2009 7:59:31 PM (last edit: 2/3/2009 7:59:31 PM)
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