Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
Gas giant animated texture....
show user profile  HANZZ
Trying to figure out if there's some method of creating swirling gas giant textures like Jupiter. Ultimately, I'm hoping to find a way to do this in Unity3d.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1307 times
7/1/2014 4:00:05 AM (last edit: 7/1/2014 4:00:05 AM)
show user profile  herfst1
Try playing with procedural textures and mix maps, then animating the offsets.

I'd go for a "smoke" procedural mixed with another, offsetting in different directions and speeds, then you can animate the mix amount back and forth.
read 1285 times
7/1/2014 11:39:49 AM (last edit: 7/1/2014 11:39:49 AM)
show user profile  HANZZ
Well, yeah, but simplistic ideas are things I've already thrown out. I'm looking to make dynamic swirls in opposing directions, and I don't know of anything in 3ds max that's going to achieve that look. Thanks for trying to help. I've used max for over 20 years, but simple mix maps and procedural max material types won't cut it.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1257 times
7/1/2014 11:49:56 PM (last edit: 7/1/2014 11:49:56 PM)
show user profile  ScotlandDave
I don`t see why mixing procedural textures wouldn`t cut it tbh.. But the alternative would be looking at fluid solvers/sims - even checking out some 2d fluid solvers and finding an open source one that`ll output to image sequence or similar..

Website | Blog | Contact | Vimeo

read 1251 times
7/2/2014 12:24:59 AM (last edit: 7/2/2014 12:24:59 AM)
show user profile  herfst1
Try this + a twist modifier, then put some funky texture on your plane and you've got a nice screenshot to render out an animated texture from:

read 1224 times
7/2/2014 7:34:16 AM (last edit: 7/2/2014 7:34:16 AM)
show user profile  HANZZ
So I guess no-one knows of an actual shader that does this. Thanks anyway!

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1177 times
7/3/2014 12:57:03 AM (last edit: 7/3/2014 12:57:03 AM)
show user profile  FX
Not a shader,but have you looked at krakatoa particle system ? There's some pretty impressive swirls and colour blends achievable.
read 1176 times
7/3/2014 1:27:04 AM (last edit: 7/3/2014 1:27:04 AM)
show user profile  ScotlandDave
So I guess no-one knows of an actual shader that does this. Thanks anyway!

Oh right why didn`t you just say so!!. There`s a built-in shader with max called the Just Like Jupiter Gas-Giant Shader. Just add it to your diffuse slot and hey-presto, photo-realistic planetary weather-system textures at the touch of a button. Just press F1 and search for `ffs`..

*slow gratuitous facepalm*

Website | Blog | Contact | Vimeo

read 1175 times
7/3/2014 1:38:32 AM (last edit: 7/3/2014 1:38:32 AM)
show user profile  herfst1
Yep. Surprised he wasn't impressed with my genius solution (if I do say so myself) of a DIY custom Jupiter swirl animation loop. Not sure of how well it would work, though.
read 1159 times
7/3/2014 4:13:52 PM (last edit: 7/3/2014 4:13:52 PM)
show user profile  iconized

function isNob( HANZZ : boolean )
if( HANZZ || ! HANZZ || HANZZ == null ){
print ("HANZZ isNob = true");


function Awake()
isNob(false) ;

read 1133 times
7/3/2014 11:48:33 PM (last edit: 7/3/2014 11:48:33 PM)
show user profile  HANZZ
hahahaha, so that's a newb test for me?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1126 times
7/4/2014 12:03:20 AM (last edit: 7/4/2014 12:03:20 AM)
show user profile  HANZZ
Hey dude, your "gee-nui-yuis" solution didn't work. So it wasn't genuis, and it didn't provide the animation style I require. I need solutions that meet the mark, not half-baked suggestions that fall entirely short.

ScotLandDave, yeah, actually. That is what I was looking for, and it apparently bothers you. Procedural textures are FOR THIS VERY THING. I'm simply astonished that no-one has ever done one, since the ability to program procedural textures has been part of max since release 1.

And so far, neither one of you has contributed any help that meets the original visual requirement.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 1123 times
7/4/2014 12:08:51 AM (last edit: 7/4/2014 12:08:51 AM)
show user profile  LionDebt
0.38 seconds of googling:

And for unity?

So I guess no-one knows of an actual shader that does this. Thanks anyway!
Just learn to write your own shaders for unity maybe?

Not really sure what you're going to get out of this thread other than what you've already been told.

sheesh - you've used Max for 20 years but still haven't mastered the art of keyboard + Google?
read 1121 times
7/4/2014 12:31:36 AM (last edit: 7/4/2014 12:46:22 AM)
show user profile  herfst1
* Juvenile response to HANZ edited by me.
read 1092 times
7/4/2014 3:06:47 AM (last edit: 7/5/2014 8:29:02 PM)
show user profile  LeonardoGarza
I love to read this conversations jaja, I learn things from you guys while I also laugh. I hope HANZZ find THE ANSWER.
read 1085 times
7/4/2014 4:34:15 AM (last edit: 7/4/2014 4:34:15 AM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window