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garmet maker and cloth to create a bowl of noodles
show user profile  npcph
I am trying to make a bowl of noodles. When ever i simulate, it offsets the noodles from the bowl. I have tried to change the collision offset but then it will not simulate. I was following a tutorial online that showed using a rectangle with a garment maker modifier then the cloth. It wasn't for this exact situation, but figured it would work. I can't figure out how to get the noodles to sit on the bottom of the bowl. You can see results and how they are offset from the inside of the bowl. Any thoughts would be appreciated.

 photo spag1_zpsshgtxh8p.jpg

 photo spag2_zpsupra8f2l.jpg

read 472 times
5/6/2015 1:55:55 PM (last edit: 5/6/2015 1:56:56 PM)
show user profile  gogodr
make your scene bigger, or fix the scale from your simulation setting.
Also turn down the offset for your collision object to 0.1
(There will be still a gap after doing the simulation, but then you can just shrink the bowl and fix it that way)

Hello there

beautiful ;3

read 462 times
5/6/2015 2:09:09 PM (last edit: 5/6/2015 2:09:09 PM)
show user profile  Mr_Stabby
the offset can be 0 or even negative, as long as depth > -offset. Just make sure the depth isnt greater than any opposite facing faces of the collision hull or the outside walls will start colliding with the insides.

Garment maker is great for creating randomized topology for natural looking multiaxis folds but flat noodles deform in a rather regular way so simply using 1 by X planes would be more appropriate since it would sim faster and looks more like noodles. Also since you're not using any of the more specialized parameters of cloth (and dont need to), mCloth would be more suitable since again its faster and way faster for cloth to cloth collisions.

read 424 times
5/7/2015 2:42:10 AM (last edit: 5/7/2015 2:43:35 AM)
show user profile  gogodr
this might come in handy.

Unable to display content. Adobe Flash is required.

Hello there

beautiful ;3

read 416 times
5/7/2015 6:05:39 AM (last edit: 5/7/2015 6:05:39 AM)
show user profile  npcph
Thanks for the info guys. I reset xform on the bowl and then converted it to a poly and that helped. I then had to play with the offset to get it close and then moved the noodles down to touch the bowl. The process I was going was one i found online so I'll try out the mcloth tonight. The garment maker and cloth did work nice on a table cloth though. Right now I have the noodles done but It's not perfect but it is only a extra in the scene so not The focal point. I'm gonna part some wips later. Still working on the lighting.

read 391 times
5/8/2015 6:05:28 PM (last edit: 5/8/2015 6:05:28 PM)
show user profile  Garp
And then go to the speedmodeling thread and do your duty :)

read 386 times
5/8/2015 6:42:28 PM (last edit: 5/8/2015 6:42:28 PM)
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