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GAME - The Last Stand: Dead Zone
show user profile  preciousSTONE
Hey guys,

Thought I'd post a link to the game I've been working on for the last year as we've recently made a huge update to PvP and it's now in a state that we're relatively happy with. Still in beta, but definitely playable!



https://apps.facebook.com/laststand-deadzone/

It's currently only on facebook but we'll soon be on Armor Games too, so those of you who have a severe loathing for FB, please don't bite my head off - feel free to wait a week or so for it to launch on AG.


Have fun surviving!


Cheers,
Lisa

axiotis.com.au


read 1350 times
8/2/2012 7:31:24 AM (last edit: 8/2/2012 8:14:30 AM)
show user profile  Dave
It's physically impossible for me to play any facebook games, I literally punch myself in the face until I pass out if I even so much as try. Remind me when the AG one comes. I did watch some of this though:

http://www.youtube.com/watch?v=zxlRe6a3B5Q&

Some crazy long 30+ minute video of the beta.

Anyways, what did you do in it? Are you as annoyed as I am that there are no shadows on placed props? Seems kinda weird, other environment textures I'm guessing have an ambient painted into them but could you not ... for example, paint an alpha'd shadow underneath props so that they'd always looked grounded? I guess it wouldn't work if you were unable to "partially render" alpha, so things were either on or off.

What the fuck am I talking about? Yeah looks good for a facebook game.

"I flew over Egypt once"

read 1306 times
8/2/2012 4:06:31 PM (last edit: 8/2/2012 4:06:31 PM)
show user profile  herfst1
Agree, for a facebook game it looks neat. Major gripe though: that voiceover... though it's probably not in the actual game.
read 1286 times
8/2/2012 5:24:22 PM (last edit: 8/2/2012 5:24:22 PM)
show user profile  preciousSTONE
We have shadows now :D That teaser is from January so the whole game looks much better.

We're a 3 man team. One programmer, one artist (hey, that's me :D) and one game designer (that's an understatement actually, Con has so many roles). As for what I did? All the visuals :P UI is Con though, not me :P

And no, the voice over is not in the game. And I'll admit, making the video with his voice was unnerving after listening to it for the hundredth time. But then that's what happens when you work on something for a while.


Anyway, the only way I can describe it is that it's not a FB game. It's a game on FB. There's a big difference. And if you've played other games on FB and have had the Zynga experience, I don't blame you for wanting to slap yourself. But this is as different as it possibly can be from those 'games'. I'll keep you updated though and let you know when it's on AG.

Cheers and thanks for taking the time to look, guys :)
Lisa

axiotis.com.au


read 1268 times
8/3/2012 1:52:16 AM (last edit: 8/3/2012 1:52:16 AM)
show user profile  Bolteon
looks like you've been working your ass off lisa... good stuff.

-Marko Mandaric



read 1253 times
8/3/2012 4:11:15 AM (last edit: 8/3/2012 4:11:15 AM)
show user profile  preciousSTONE
You should have seen this game through FB posts, sir. Tsk tsk!

Play bolts, play!

axiotis.com.au


read 1248 times
8/3/2012 5:15:58 AM (last edit: 8/3/2012 5:15:58 AM)
show user profile  preciousSTONE
As promised:

The Last Stand: Dead Zone on Armor Games

axiotis.com.au


read 1174 times
8/14/2012 2:33:54 AM (last edit: 8/14/2012 2:33:54 AM)
show user profile  horizon
Played for half an hour, a pop-up suddenly appeared stating there was a problem with saving and it will refresh the page. After that, it can't connect anymore. Weird.

I loved the scavanging and fighting parts (reminds me of simplified fallout 2), absolutely hate the sims part (making a bed so others come...).
We'll see which one will be more prominent later in the game.

Love the art, is it all you? Modeling, texturing, animation?


read 1123 times
8/16/2012 3:29:52 AM (last edit: 8/16/2012 3:29:52 AM)
show user profile  preciousSTONE
Sorry about the connection error. Pushing to AG has literally broken our servers. So many people in so many rooms, it's not handling it very well. But we're on it and trying to smooth out the kinks.

You currently max out at 10 survivors but building beds is certainly not the point. Scavenging, combat and PvP are where it's at. And we do have crafting too :)

The art is all me. We're a team of 3 so we need to multii-task. I'm doing mostly 3D but also all the promo stuff and 2D painting. Basically, if it's visual and you see it on screen I've done it, bar the UI.

Glad you've had a play!

axiotis.com.au


read 1114 times
8/16/2012 7:59:11 AM (last edit: 8/16/2012 7:59:55 AM)
show user profile  horizon
Very nice then, I know the feeling of making the whole one part of the game, and I only do environment modeling for TRS.

I had a play and I plan to play more, I really do like the game, I got too old for learning curves and long games in general, I feel this one is just round my alley, and I also like post-apocalyptic and/or steampunk worlds. I just hope you're right about the making beds, it's the only part that could be a deal breaker for now (don't want another theme park/hospital).

EDIT: Correction, it doesn't remind me of Fallout 2, it's the Fallout Tactis one.


read 1082 times
8/16/2012 10:48:26 PM (last edit: 8/16/2012 10:51:24 PM)
show user profile  LionDebt
This looks cool :) Nice seeing a completed, free to play game, make its way to MaxForums... As opposed to the usual people asking for 3D modellers but having no budget...

Will definitely play it when I have time! But, it's all work and no play right now unfortunately... :)
read 1071 times
8/16/2012 11:30:43 PM (last edit: 8/16/2012 11:30:43 PM)
show user profile  preciousSTONE
LionDebt: No one ever likes those posts, don't know why they bother... DZ is the sort of game you play in bursts, at work or wherever :P Play for 5 mins, leave it alone and come back later - it's persistent. If you play on AG, it's better for us than FB too.

horizon: Building beds is just one of the requirements to attract new survivors. The more survivors you have, the more missions you can run etc. It's just part of the criteria. No learning curve for this really, it's just jump right in.

Just looked up Fallout tactics - I hadn't seen it before, but I can definitely see what you mean!

axiotis.com.au


read 1064 times
8/17/2012 2:05:13 AM (last edit: 8/17/2012 2:05:13 AM)
show user profile  LionDebt
Just gave it an hour or so and now I'm off to sleep.

I like this style of game, and it has been executed really well. I like being surprised at what can be achieved within a browser and graphically with flash - this looks and plays well.

A couple of bugs/annoyances. The tasks that ask you to build more Storage, for example, don't seem to measure total storage, instead simply count the number of Storage buildings you own. I spent all my fuel upgrading my Wood/Cloth/Metal to level 2, and then realised I still had to build one of each...

In combat, mostly with melee, the AI seems bugged. My character either runs at the nearest zombie and slashes at it, or will stand there waiting for the zombies to approach. Would be nice if there were commands like Hold Position, Offensive/Defensive, Search & Destroy, Scavenging etc... :)

Really well done. I'll probably log a few hours each week if I have the time! Congrats.
read 1056 times
8/17/2012 3:34:46 AM (last edit: 8/17/2012 3:34:46 AM)
show user profile  preciousSTONE
Totally strange that you upgraded buildings before you built them all. That's not at all the trend we were seeing! Thanks for letting me know :)

RE the combat. We ruled out that sort of gameplay as we didn't want to introduce micro-management. So it's highly unlikely that will change, sorry!

Thanks for playing :)

axiotis.com.au


read 1048 times
8/17/2012 5:21:51 AM (last edit: 8/17/2012 5:21:51 AM)
show user profile  horizon
Building beds is just one of the requirements to attract new survivors
Yes, I get that now, it's just another resource, even less important than the actual ones. It's perfect the way it is.

No learning curve for this really, it's just jump right in.
I know, my point was that I like the came because I don't like learning games anymore

Play for 5 mins, leave it alone and come back later - it's persistent.
That will be a dealbreaker for me soon when most actions will take hours to complete. Just not for me, but it's a shame though, I think I'm hooked for now (lvl7)

Totally strange that you upgraded buildings before you built them all. That's not at all the trend we were seeing
Agree with LionDebt, upgrades rather than new instances are usually cheaper in most games I remember. And they conserve space so I almost always upgrade before I buy new (except for structures with building queues like barracks or tank factories).
I did just realize your game does this very differently, so it's an old habit I guess
In any way, whether I build this way or that, it's really more intuitive for me to have a task count resource production rather than building numbers.

Lisa, would your game designer care for a direct user input? I like doing that for games I like, but only if there's feedback (even if "no, we don't want that").
I have some things in mind that would be too specific to write all here, and would really like to hear reasoning behind them if they are meant to be like that


read 1032 times
8/17/2012 5:03:58 PM (last edit: 8/17/2012 8:51:15 PM)
 
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