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Future of 3dMax
show user profile  Cynobactor
I read some article about Autodesk stopping development of 3dmax. I suppose 3dmax is pretty pink in its functionality at present. Maya is favoured by many artist. but 3dmax has a good presence in Architecture and visualization.

Wahats thaa future of 3DMax.

If Autodesk wants to focus on Maya, why not make 3dmax open Source! Like they did put in Gmax, and its copy still lingering on the net. Gmax, as a nippo quite useful in small projects. Why not make 3dmax opensource.
read 775 times
4/30/2016 6:32:00 AM (last edit: 4/30/2016 6:32:00 AM)
show user profile  gogodr
Because it would depredate the other products.
There hasnt been much change lately and the differences between max and maya are not groundbreaking.

The only reason companies use Max or maya over blender is because blender´s UX is horrible.
Horrible enough to justify the cost of using Max or Maya.
But if you had the option of having a free Max, then the gap is not that big and it would justify the extra effort of using max over maya since you would be saving on the license for maya.

they can afford gmax out for free, because it is very basic. they can´t afford to have max out for free.

Hello there

beautiful ;3

read 762 times
4/30/2016 8:55:10 AM (last edit: 4/30/2016 8:55:48 AM)
show user profile  FX
What's for breakfast ?
read 741 times
4/30/2016 11:13:46 AM (last edit: 4/30/2016 11:13:46 AM)
show user profile  3Ddeath
Maya is a shitshow for hard surface, complex assemblies and game models, and max is a shitshow for vfx work, while both can be used it either they are far from ideal in those cases.

Both applications were built on ancient 3d needs and just kept applying band-aids ever since, Maya being IMO better at baidaiding and pipeline.

Not sure there's a fix that can make either be like the other for their tasks its used for, autodesk needed to be working on a replacement 3d application with the knowledge of todays workflows that can take the roles of both Maya and Max, I just don't think they've been doing that as it costs money that doesn't need to be spent if you cornered the market.

So... I think Max is safe for a while, at least until Modo or another new one really ups their game, I think max is more likley to be replaced since Modo is closer to what max does than Maya.

Portfolio Site
read 661 times
5/3/2016 2:03:38 AM (last edit: 5/3/2016 2:05:04 AM)
show user profile  jStins
"Hey guys, thought you should know Autodesk just bought Maya. Prepare yourselves for 3DMaxa"

-Everyone in 2005

I don't see Autodesk killing Max any time soon. That said, it certainly seems like Maya is getting a little more love. Maya 2016 extension 2 looks particularly robust and continues to improve the areas 3D Death mentioned.

Full disclosure, I haven't used Max for anything more than file conversions since about, well... 2005.


read 650 times
5/3/2016 7:42:04 AM (last edit: 5/3/2016 7:42:04 AM)
show user profile  FX
" I haven't used Max for anything more than file conversions since about, well... 2005."

...from the looks of Max ...neither have AutoDonk.

read 638 times
5/3/2016 11:46:11 AM (last edit: 5/3/2016 11:46:11 AM)
show user profile  Nik Clark
I've had a glimpse into the future of Max.

New icons.

read 625 times
5/3/2016 1:53:03 PM (last edit: 5/3/2016 1:53:03 PM)
show user profile  9krausec
It's here to stay for a while. AD just purchased Solidangle (Arnold) and are already developing it out for 3ds Max.

As long as 3ds sales keeps up this is AD's chance to double down if you will and sell Arnold to multiple platforms which they own.

For development of 3ds Max, I think it's safe to say that AD will probably just keep inching along to squeeze as much out of it as possible. Just enough to justify you paying for a subscription, but not enough that they are putting any "unnecessary" resources forward.

3ds Max however at a long term capacity is a dead end in my eyes. AD clearly favors Maya over 3ds and has even brought toolkits to Maya that mimic the modeling operations of 3ds.

Mark my words, 3ds will eventually be phased out when it stops producing magic numbers for AD. With schools pushing out new generations of Maya artists (world on the street is education is favoring Maya training... Don't know how valid that is though), 3ds users will become a smaller and smaller demographic.

- Portfolio-

read 620 times
5/3/2016 2:43:21 PM (last edit: 5/3/2016 2:43:21 PM)
show user profile  3Ddeath
".... AD clearly favors Maya over 3ds and has even brought toolkits to Maya that mimic the modeling operations of 3ds."

Except AD doesn't favour Maya, trust me, they are both neglected children :P

The modeling toolkit is amazing at first but is a pile of turds in more long term practice, if its supposed to minick 3dsmax modeling operations than they failed at all the important details.
Like the new live symmetry that is there is taken from zbrush which doesn't work well in maya and adds another usless way to do symmetry in maya to like 4 super useless ways of doing it... and not 1 good way.

You can model pretty dam fast in maya but you need to spend all the time you saved in modeling by cleaning up your objects, namespaces, heirarchy, groups, ect, and its a constant mess being created as you work that needs constant cleaning, like each time you attach or detach an element you break instances, groups, pivots reset, materials get unassigned, ect, ect ect.

Maya is also missing stuff like object based local pivots, smoothing groups, material IDs, renderable splines ect... I mean there are hacked workflows that do this all for you but its neglected from the core code.

Despite my rant I do love using Maya and use it everyday at work but it just doesn't feel like It can replace Max for the jobs max is most used for and it feels like a more ancient core software than even what max is built on that desperately needs a core update/redesign.

Portfolio Site
read 573 times
5/5/2016 2:18:56 AM (last edit: 5/5/2016 2:48:11 AM)
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