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FumeFX Indirect Illumination Pass
show user profile  gordyshorty
Hey Guys,

First post, so take it easy on my please.

So my question is How can I Render a pass of just the indirect illumination from the fire in a FumeFx simulation.

For example in the picture, I would only want to render the Illumination on the wall from the fire. Just the lighting on the wall with everything else matted out. I would be compositing this in AE and would want a bit more control in the color correction process. Is that possible? Thanks ahead of time.

I'm Rendering through Mental Ray, 3ds max 2012. (please dont tell me to do it through vray or FinalRender :/ )

read 478 times
1/31/2012 6:48:12 AM (last edit: 1/31/2012 6:48:12 AM)
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