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From Max to Maya
show user profile  KingRoLo05
Hi,

I am a fairly experienced max user and for a long time i have been thinking about trying out Maya to see how well it suits my workflow but havent got round to it yet, but to be honest i have kept this idea on the backburner for years, maybe because of laziness to learn a whole new program? I finally have some time on my hands to try it out and what I am most interested to learn about is paint fx because i dont think anything like that is available within studio max.

Has anybody done the same and never looked back? Is everything completely different in Maya?

Thx
read 415 times
6/9/2010 9:04:35 PM (last edit: 6/9/2010 9:05:55 PM)
show user profile  TheShrike
Yup, things are pretty damn different in Maya. I think Max is superior for modeling, using the graphite modeling tools. I use Maya for rendering and lighting because I think it is easier... That is just me of course.
read 399 times
6/9/2010 9:35:10 PM (last edit: 6/9/2010 9:35:10 PM)
show user profile  parkerfamily
i agree with shrike. modelling feels much nicer in max, but the whole daylight system in maya (which i understand is in max) seems just right there. click 3 buttons, rotate the little arrow to change time of day and location on earth, and hey, you have alright lighting. however having, as far as i can tell, 15 tools for modelling tops, maya modelling feels very weak.
read 388 times
6/9/2010 10:38:00 PM (last edit: 6/9/2010 10:38:00 PM)
show user profile  Joey Parker Jr.
Actually max 2011 has paint effects now and they look pretty good.
http://area.autodesk.com/blogs/louis/3ds_max_2011_s_viewport_canvas_tips_and_tricks
 photo 2012-sig_small3_zpsbd114b69.png

read 376 times
6/9/2010 11:26:47 PM (last edit: 6/9/2010 11:26:47 PM)
show user profile  jStins
Actually max 2011 has paint effects now and they look pretty good.

That's not the same as paint effects in Maya. Looks more like viewport texture painting, but it does look cool. Maya Paint effects is basically painting scripted geometry/texture on to a surface or into a scene...

You see it used a lot for vegetation and cheap particle effects.

as to the OP's question...

I transitioned to Maya about 5 years ago from Max, but it wasn't a personal choice, it was for work. I see advantages to both. I like some things about Maya better and some things in Max better.

I wouldn't learn Maya just for the sake of learning it (or paint effects, while cool... they're not worth learning a new package imho). Now if you are trying for a job at a specific place (or industry) that uses Maya it may be worth it. Otherwise just focus on making good art. The tools don't matter as much as the results.

Yup, things are pretty damn different in Maya.

The differences are primarily cosmetic and some terminology is different, but ultimately Max and Maya can do all the same stuff. The core concepts/processes of modeling, animation, texturing, etc... are the same, regardless of the program you're using.

-Joel


joelstinson.com

read 364 times
6/10/2010 12:56:23 AM (last edit: 6/10/2010 1:12:51 AM)
show user profile  TheShrike
"The differences are primarily cosmetic and some terminology is different, but ultimately Max and Maya can do all the same stuff. The core concepts/processes of modeling, animation, texturing, etc... are the same, regardless of the program you're using."

Agreed, I have seen people do great shit in both programs. My modeling goes faster with Max, but I am not an expert at either program, so i can't comment on some of the higher level each program has for animation and particles and material simulation and such.
read 350 times
6/10/2010 3:27:52 AM (last edit: 6/10/2010 3:27:52 AM)
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