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show user profile  herfst1
Hey, I got a little problem.

I have a model with a skin modifier and animations from a previous version of max (say max 9 or before), now if I delete that skin modifier, update the rig, then paste back that skin modifier and add the new bones it all warps. And when I say warp, I mean the model gets rotated 180, resized and FFD fubar'ed.

The obvious solution is to put a new skin modifier on, but for some reason that causes other headaches (won't go into it).

So my question is, is there any way to reset xform a modifier?

Just reading back that last line I'm shaking my own head, but you guys always come up with the goods, so... yeah, I asked.
read 422 times
4/20/2016 8:58:27 PM (last edit: 4/20/2016 8:58:27 PM)
show user profile  LionDebt
You've got a problem with your foreskin?

edit: little foreskin?
read 420 times
4/20/2016 8:58:57 PM (last edit: 4/20/2016 8:59:08 PM)
show user profile  herfst1
+1 for my click bait.
read 417 times
4/20/2016 9:00:47 PM (last edit: 4/20/2016 9:00:47 PM)
show user profile  Dave
This all sounds a little fucky.

The skin modifier cares a great deal about bones and mesh verts. You start messing with either of those things and try to still use the original skin, you're asking for trouble.

Even if you do it the proper way, via skin utilities, when it comes time to put everything back together again, it's going to ask you to input the original bone data that it's looking for. Which you're not going to have, because you've got a new system in its place.

It sounds like you've got bigger problems though. If new rig + new skin modifier is going weird for you, then there's an underlying issue elsewhere. Unless by "causes headaches" you just mean "skinning in max is shit" in which case yeah I agree.

"I flew over Egypt once"

read 362 times
4/21/2016 7:11:07 PM (last edit: 4/21/2016 7:11:07 PM)
show user profile  herfst1
Thanks for the confirmation that it's fubar and not just me.

Unfortunately I can't go into details of what/why/where/when etc. NDA and all...

The solution we're going for now is to abandon all old and fix new, which hopefully will happen, if not... well, not my fault, so I'm not sweating.

read 359 times
4/21/2016 7:14:23 PM (last edit: 4/21/2016 7:14:23 PM)
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