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Fluorescent Tube Lighting
I am trying to get some cylinders to look like fluorescent lighting in a garage. I do not need to have then be visible themselves, I just want them to light the scene and have it bounce off the floor and help illuminate the area under a car that is on jackstands.
read 522 times
10/21/2011 3:30:44 AM (last edit: 10/21/2011 3:30:44 AM)
use a light? :p
read 518 times
10/21/2011 4:58:39 AM (last edit: 10/21/2011 4:58:39 AM)
cylinder with self illumination?
read 484 times
10/21/2011 8:46:57 PM (last edit: 10/21/2011 8:46:57 PM)
using self illuminating materials will need more renderpower to get clean lowlights then using just a normal cylindrical or planar area light.
read 467 times
10/22/2011 12:47:44 AM (last edit: 10/22/2011 12:47:44 AM)
I just faked it and I think it turned out alright.
Thanks for the assistance everyone
read 465 times
10/22/2011 12:52:50 AM (last edit: 10/22/2011 12:52:50 AM)
well can we see then? :)
read 432 times
10/22/2011 3:40:28 PM (last edit: 10/22/2011 3:40:28 PM)
Click on my sig and go to the portfolio page. It is the one on the bottom. I need to re-render to get rid of the "flickering" of the light on the walls though. I also need to fix the final location of the feet so they actually rest on the floor. Maybe add a second or two of still frames at the end too.
read 397 times
10/23/2011 4:05:54 AM (last edit: 10/23/2011 4:05:54 AM)
interesting work.. how are you fixing the flickering?
read 393 times
10/23/2011 4:32:19 AM (last edit: 10/23/2011 4:32:19 AM)
I think I need to up the bounces. Maybe add more photons. I am using Mental Ray at the moment since I do not have access to VRay. I do want to learn it though.
read 367 times
10/23/2011 5:47:59 PM (last edit: 10/23/2011 5:48:16 PM)
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