Yeah the flow map you paint in 3ds max gets plugged into the UV coords or something like that.
What I think is weird is that Valve used a much more complicated technique for generating their flow maps for Portal 2 and L4D, so this dude did a really nice job so far.
<---~( Daniel )~--->
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6/26/2012 8:42:00 AM (last edit: 6/26/2012 8:42:00 AM)