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Flatting splines
show user profile  Manolo
Hi there,

I've got some blueprints of a set of buildings with an annoying Z coord. difference (It's on a slightly inclinated terrain, no effects renderwise), so I wonder how can I flatten all vertex so their Z coord is 0.

Lots of them, on lots of splines.

Thanks

Cheers,

Manolo
read 633 times
8/14/2014 11:16:40 PM (last edit: 8/14/2014 11:16:40 PM)
show user profile  Manolo
Rebounding with ACAD -flatten- did the trick OK, thou I still wonder if there is an easy way within max.

Cheers,

Manolo
read 628 times
8/14/2014 11:39:15 PM (last edit: 8/14/2014 11:39:15 PM)
show user profile  mrgrotey
Select all splines.
Add edit spline modifier,
vertex mode,
select all
pivot to centre of selection
right click the scale button to open the dialogue
right click the z axis to zero it.
Collapse stack

Grotey

read 625 times
8/14/2014 11:49:29 PM (last edit: 8/14/2014 11:49:29 PM)
show user profile  Manolo
Clever. Thanks a lot.

Cheers,

Manolo
read 615 times
8/15/2014 5:28:55 AM (last edit: 8/15/2014 5:28:55 AM)
show user profile  FX
For splines I use Flatten_Spline_XYZ script, last updated in 2005, but seems to work ok in 2014.

http://www.scriptspot.com/3ds-max/scripts/flatten-spline-xyz


pretty useful.
read 606 times
8/15/2014 12:10:27 PM (last edit: 8/15/2014 12:12:05 PM)
show user profile  Mr.Burns
Scale to 0 on z axis
Reset XForm
Convert to editable spline


Done :D
read 600 times
8/15/2014 2:10:37 PM (last edit: 8/15/2014 2:10:37 PM)
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