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How to fix Fast Skin SSS not outputing Matte Pass..?
show user profile  ravihara
guys, i found out that mrFast Skin SSS will not give the "Matte" render element pass even I give it a specific object ID and defined it in the Matte element options. any idea how to fix this? :/

I found out that mentalray materials are not compatible with 3DsMax's render pasess system. that Objects with Mental ray Fast Skin SSS shader will not give a matte output of objects they are applied to. So I have to set up a separate scene state sets setup with all the objects applied with a default material. and render it again to get the matte passes of my objects. but the problem is, that I'm having hair in my scene, with Hair_tk sahder applied. Unfortunately, state sets doesn't record the changes I do to material slot change I do to the mrShader in Hair parameters.

have any idea how i can overcome this problem, with only a single render ? I mean, even in the matte render state set, I apply a default material on to my all objects, it takes 28 seconds per frame, which in total, is 4 and half hours.

Any one know any solution that i can get my matte passes straight away from the main rendering process?


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8/1/2012 8:27:14 AM (last edit: 8/1/2012 11:30:10 AM)
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