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First room Render (Need C&C)
show user profile  Wil_
Well I have been modelling in 3DS for about 3 months, and rendering in 3DS for about 2 days. I know zilch about lighting or things like that. I found a demo of Vray and thought I might aswell try it out. This is my first attempt at a room and also my first attempt at lighting. Post C&C please.

read 849 times
4/14/2008 8:24:17 AM (last edit: 4/14/2008 8:24:17 AM)
show user profile  mrgrotey
First impression: you seem to have floor boards that are 3 feet wide :O




read 841 times
4/14/2008 8:26:45 AM (last edit: 4/14/2008 8:26:53 AM)
show user profile  maxwin
... and wall paper from the 70's :D
check out these tutorials to give you some pointers
http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/index.html
http://www.cgarena.com/freestuff/tutorials/max/studiolighting/index.html




read 828 times
4/14/2008 8:29:51 AM (last edit: 4/14/2008 8:29:51 AM)
show user profile  Wil_
Lol yeah now you mention it they do look kinda big :D The texture I used doesn't have panels on it's just one big sheet of wood :P But now you've said, I can see the lines on the render lol
read 826 times
4/14/2008 8:31:31 AM (last edit: 4/14/2008 8:31:31 AM)
show user profile  Wil_
Thanks for the links maxwin :D
read 822 times
4/14/2008 8:33:12 AM (last edit: 4/14/2008 8:33:12 AM)
show user profile  del3d
quite ok for first lighting attempt. Now you need to do tons more of stuff like that to become familiar. For architectural renderings you must be very specific about the details you're showing. If they're incorrect (not found in the real world) your image will loose realism immediately. Your window is straight from the cartoon world. Good luck!
read 792 times
4/14/2008 9:30:43 AM (last edit: 4/14/2008 9:30:43 AM)
show user profile  Wil_
Thanks del3d, the window is really basic, I just used that to get some good shadows and lighiting in the room. I will edit and update this thread :P
read 783 times
4/14/2008 9:40:04 AM (last edit: 4/14/2008 9:40:04 AM)
show user profile  maxwin
there's a window primitive in max , so its just a matter of inputting some dimensions :)




read 767 times
4/14/2008 9:56:45 AM (last edit: 4/14/2008 9:56:45 AM)
show user profile  LordPanzer
First impression: you seem to have floor boards that are 3 feet wide :O

... and wall paper from the 70's :D

My first thoughts exactly lol.

I also see splotches on the wall and ceiling. Up the sample thingy?
Put in a decent window and some... what's the word? Those boards you put along the edge of the floor. ...and you have a scene.

Edit: These!


Insanity is just a state of mind

read 766 times
4/14/2008 9:58:01 AM (last edit: 4/14/2008 10:05:10 AM)
show user profile  Wil_
LordPlanzar, way ahead of ya! I have added skirting board, currently working on windows.

I don't know what you mean by the sample thingy, though?
read 761 times
4/14/2008 10:02:24 AM (last edit: 4/14/2008 10:02:24 AM)
show user profile  maxwin
skirting boards, and perhaps some coving, use sweep for those.




read 759 times
4/14/2008 10:03:17 AM (last edit: 4/14/2008 10:03:43 AM)
show user profile  LordPanzer
The rays/sample settings. Higher setting = higher quality = more even distribution of light.
It eats rendertime, so find a balance.

Insanity is just a state of mind

read 752 times
4/14/2008 10:06:21 AM (last edit: 4/14/2008 10:06:21 AM)
show user profile  LordPanzer
I've massively increased the contrast on your image so you can clearly see the splotches (and the watermark)
Think of it as throwing paint on the wall as opposed to spraying. The finer the nozzle, the better the result.


Insanity is just a state of mind

read 748 times
4/14/2008 10:11:04 AM (last edit: 4/14/2008 10:13:48 AM)
show user profile  Wil_
Oh dear that is blotchy. I had the image sampler on low and subdiv's on 30, so I should change this to high?
read 740 times
4/14/2008 10:14:26 AM (last edit: 4/14/2008 10:14:26 AM)
show user profile  LordPanzer
I dunno, haven't played with lighting much myself, and nothing at all with Vray. Try medium first and see if that's good enough.
Oh I did try sime Light Tracer in Scanline with my unfinished mech, just to see the difference. This is with no indirect illumination, 1 photon bounce, and 2 bounces. More than 2 will take for-freaking-ever to render, and will probably be overdone anyway, so no more than 2!
It is blotchy, but this is just a test to show myself what indirect illumination does.


Insanity is just a state of mind

read 709 times
4/14/2008 11:33:14 AM (last edit: 4/14/2008 11:35:37 AM)
 
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