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First character - What to do next?
show user profile  knedy
This is my first biped I've modeled in 3DS Max, I like the general shapes but I'm not sure where to go next in adding poly wise. I'm at 1100 polys now, according to the assignment(This is for a course I'm taking) I can max use 2500 polys. What would you do? And at first glance, has I made some mayor obvious f*ck up somewhere? :D

read 1183 times
7/23/2012 3:36:20 PM (last edit: 7/23/2012 3:36:39 PM)
show user profile  herfst1
Looks good. Add more links around the shoulder, waist and forearm. Also might want more lines around the mouth.
read 1169 times
7/23/2012 3:52:25 PM (last edit: 7/23/2012 3:52:25 PM)
show user profile  Dave
Good shape on that. Nice forms.

You took the time to model in enough polys for a knee joint, but there's not much in the area of deformation loops anywhere else. The shoulder/armpit being a key area, that will not animate nicely at all. Take a look at this image from Ben Mathis for an idea on smart loops for that whole area. (won't be directly appropriate, but it's a good example)

Lastly, you might want to just ask your lecturer if he/she meant a "poly limit" or a "triangle limit"... 3ds Max defaults to 4 sided Polygons. 2 triangles = 1 "poly", if you're taking any sort of game-related course... you need to be counting triangles.

"I flew over Egypt once"

read 1163 times
7/23/2012 3:56:37 PM (last edit: 7/23/2012 3:56:37 PM)
show user profile  LionDebt
At this stage, I'd say your model was blocked out, using the bare minimum polygons to define the shape. You can't animate this model, since there are too few polygons in key places (hips, ankles, knees, wrists, elbows, shoulders, neck, mouth, eyes etc) - since animation requires deformation and your model won't deform nicely if you don't have the right amount of edge loops, in the right places.

Use edge sub object mode, select a single edge and click 'Ring Selection' - it's useful to bind a key to this, as it's often used. With a ring of edges selected you can click 'Connect' to add an edge loop across your selected edges, again, useful to bind this command.

This image is a useful reference in the 'correct' topology (edge loop placement) in constructing a face.

But, for your first character it looks pretty good!

edit: double rainbow ninja!
read 1159 times
7/23/2012 3:59:02 PM (last edit: 7/23/2012 4:00:06 PM)
show user profile  knedy
Thank you everyone! This is just what I needed to know. :) I'll return shortly with my progress.
read 1076 times
7/25/2012 12:05:32 AM (last edit: 7/25/2012 12:05:32 AM)
show user profile  knedy
Hey again!
I'm weighting vertices but I'm having some difficulites. It's way off in some places and it's hard to get right. I've seen in a tutorial the areas/vertices that are connected to the bone/envelope(?) light up red and blue, on my screen i don't see any of that and I have no idea how to turn it on. Anyone know how?

I'm using 3ds 2013 btw.
read 1028 times
7/26/2012 10:36:37 PM (last edit: 7/26/2012 10:36:37 PM)
show user profile  herfst1

read 1016 times
7/27/2012 1:16:45 AM (last edit: 7/27/2012 1:16:45 AM)
show user profile  donvella
Is this your first character?

Awesome! What Dave said, and for any extra info on topology. Nice!

read 992 times
7/27/2012 7:23:32 AM (last edit: 7/27/2012 7:23:32 AM)
show user profile  knedy
Thanks, herfst1!

donvella: Yeah, first character. I can't understand why I haven't gotten into this before, I downloaded 3DS Max some years back(student version ofc) but never got around to even trying it out.

I've started texturing it anyway, really love the Ink 'n Paint. :)

read 936 times
7/29/2012 3:39:21 PM (last edit: 7/29/2012 3:39:21 PM)
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