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First Character
show user profile  mamastoast
Hey it's my first chracter been workin on it for a while so don't be too harsh hehe :P... The skirt and the hood are a bit stiff but are both using cloth modifiers.. :)

read 740 times
8/18/2009 4:56:23 PM (last edit: 8/24/2009 6:53:09 AM)
show user profile  K-tonne
your proportions are off- check it against some real huan images to correct
not bad for a first go- wireframe?

Website and Portfolio

read 727 times
8/18/2009 5:12:32 PM (last edit: 8/18/2009 5:12:32 PM)
show user profile  mamastoast
Yea i realize the arms/shoulders are somewhat strange, i'll look into it tomorrow... Im somewhat scared to finish it because then i have to rig it which i am certainly not looking forward to :P
read 725 times
8/18/2009 5:16:50 PM (last edit: 8/18/2009 5:17:47 PM)
show user profile  K-tonne
don't rig it till you've finalised the modelling and at least uv'd it
also the T pose is going to cause stretching unless the character stands in around that position most of the time
30'- 45' off the sides is good enough for most stuff

but sort the proportions first and everything else will be easier

Website and Portfolio

read 705 times
8/18/2009 5:40:16 PM (last edit: 8/18/2009 5:40:16 PM)
show user profile  ScotlandDave
I think this is actually KB`s first attempt at a character..


Website | Blog | Contact | Vimeo

read 702 times
8/18/2009 5:48:28 PM (last edit: 8/18/2009 5:48:28 PM)
show user profile  parkerfamily
what do you mean KB scotlanddave? killerbee? i'm very confused atm.
read 689 times
8/18/2009 6:01:18 PM (last edit: 8/18/2009 6:01:18 PM)
show user profile  mamastoast
KB? :P...
read 668 times
8/18/2009 11:47:19 PM (last edit: 8/18/2009 11:47:19 PM)
show user profile  Setherial
looking a bit stiff there. Look at some naked people (plenty of porn out there :) and you'll notice the back has a lovely curve, it's very important to capture that in order to make your models look more dynamic. Shoulders are positioned too low. The toes/feed need work.
Nice job so far though...
read 652 times
8/19/2009 2:08:30 AM (last edit: 8/19/2009 2:08:30 AM)
show user profile  mamastoast
yea i agree bout the shoulders... odd thing is when i modelled the naked body it looked perfectly fine, however when i put the armor on it looks somewhat strange... hm.... And yea the back deff has had the least work put into it... put it's of course not done yet :)... and bout the feet... could you give some input as to what is missing/wrong?
read 641 times
8/19/2009 3:11:22 AM (last edit: 8/19/2009 3:11:22 AM)
show user profile  mamastoast
Update:

Aight so my school began again so haven't had too much time to work further with it, i readjusted the position of the arms, made them longer- I hope you people agree that it makes it look better

Also added more curve to the back

read 575 times
8/24/2009 5:45:39 AM (last edit: 8/24/2009 6:40:45 AM)
show user profile  K-tonne
you really need to resize your pics- not to mention forum image size specifics but it's very hard to judge scale and proportion if you have to scroll the page to see the whole thing
plus crop them too- there's a huge amount of wasted space here
crop a picture, save a tree, help the planet by not making everyone burn up electricity, hug a panda, filtch a terrier
proportions look better though

Website and Portfolio

read 561 times
8/24/2009 6:34:48 AM (last edit: 8/24/2009 6:34:48 AM)
show user profile  mamastoast
im terribly sorry :) Didn't actually consider that, i reuploaded the picture :) hope it's more managable now
read 558 times
8/24/2009 6:41:26 AM (last edit: 8/24/2009 6:41:26 AM)
show user profile  markoid
Da Vinci reckoned a perfectly proportioned human had the same height as their armspan. Check that on your model 'cos the proportions still look way off.
The cheeks, below the eyes look very flat.
The thumbtip usually has a pronounced pad/fattening at the end.
Nobody has straight toes :)
Needs a chest to waist taper and the skirt needs a little shaping.
That said, you are doing well!

Here's a quick paintover of some proportion changes





read 547 times
8/24/2009 7:03:37 AM (last edit: 8/24/2009 7:03:37 AM)
show user profile  mamastoast
Thanks alot for your feedback :D... bout the face.. yea im having real problems making it human-like :/... i dont know what im doing wrong i've seen some of the more experienced peoples projects and they achieve an awesome shape with almost similar polyogns so meh...

and yea i guess he's a bit tall'ish :P... hmm... i'll have to look into how to shorten him a bit then wont i and try to match it up with the arm length... and about the skirt, dont worry about that :), as i explained in my original post i will be simulating the cloth' movement with a cloth modifier so andit's ment to be stiff right now

edit: oh and the toes are somewhat my last priority atm since im not certain if he'll have barefeet at the end so im waiting with that
read 543 times
8/24/2009 7:11:19 AM (last edit: 8/24/2009 7:15:54 AM)
show user profile  markoid
Aah.. OK. You will get a much better result for you cloth sim if you use the garment maker to create the cloth rather than a standard editable poly mesh.



read 534 times
8/24/2009 7:19:26 AM (last edit: 8/24/2009 7:19:26 AM)
 
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