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fill boxes with breads..
show user profile  yossioren113
hey guys i want to fill some kind of breads to boxes where shown what is the best way to fill them that will look good and not repeating... and not adding one by one rotating etc ..
any way ?? other than massfx the one way that i know??

thanks!

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read 674 times
12/29/2014 11:48:53 PM (last edit: 12/29/2014 11:48:53 PM)
show user profile  9krausec
Isn't there an option in the array tool for randomization? If not there should be one!




- Portfolio-




read 666 times
12/30/2014 12:28:47 AM (last edit: 12/30/2014 12:28:47 AM)
show user profile  herfst1
You can use graphite modelling tools -> object paint -> paint objects. You can load in a few different variants, choose how much they're spaced, rotated etc and just draw them in.

Having said that... it would take about 10 minutes to do it manually.
read 661 times
12/30/2014 2:01:32 AM (last edit: 12/30/2014 2:02:58 AM)
show user profile  FX
If it's random sized boxes try Fill my Bookshelves script...obviously using boxes not books ;)


Fill my bookshelves! - 3ds Max Script from Kamil M. on Vimeo.


read 658 times
12/30/2014 2:03:23 AM (last edit: 12/30/2014 2:04:00 AM)
show user profile  LionDebt
Back in the good old days you'd just simulate gravity on rigid body loaves with the bread-basket as your collider, et voila. Admittedly this works best with smaller objects falling into a large container - ie, rounds into a crate, or sweeties into a bowl. But the principle still applies.

Not sure why anyone hasn't suggested this yet - unless it's been ripped out of max.

I'm a bit out of the loop.




read 653 times
12/30/2014 2:25:54 AM (last edit: 12/30/2014 2:34:47 AM)
show user profile  herfst1
True, you could use mass fx... and that isn't overkill at all. ;)

Could use particles as well, make it rain bread.

What you been up to Cecil? Finished the airport stuff?
read 646 times
12/30/2014 2:53:56 AM (last edit: 12/30/2014 2:53:56 AM)
show user profile  reeves1984
Using rigid bodies is the best way to fill things naturally, and shouldn't be overkill

(unless the set up is a pain in a balls in mass fx, I have no idea)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 602 times
12/31/2014 1:03:41 PM (last edit: 12/31/2014 1:03:41 PM)
show user profile  mike_renouf
Here's a massfx tutorial which is well put together:
http://viscorbel.com/massfx-fill-bowl-with-objects-tutorial/




read 597 times
12/31/2014 1:07:46 PM (last edit: 12/31/2014 1:07:46 PM)
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