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FFD modifiers don't work on flat surface sometimes.
show user profile  Sangre
Ever since I've started using the FFD modifiers they never worked as they should, in any 3ds max version that I've tried (even though it doesn't look like it's hard to fix). Anyway, sometimes when I use it on a flat surface I'm getting this:


instead of this:

Does anyone else get the same issue?
read 458 times
8/22/2016 11:13:47 AM (last edit: 8/22/2016 11:13:47 AM)
show user profile  HANZZ
Yep. Collapse it and add another one. Sometimes it takes doing it 2 or 3 times to get the verts to 'wake up' for some reason. Applying the FFD modifier to a sub object level (verts, polys) works sometimes more reliably.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 444 times
8/23/2016 3:08:36 AM (last edit: 8/23/2016 3:08:36 AM)
show user profile  herfst1
Or go to vertex mode first and either select all or select none.
read 428 times
8/23/2016 8:36:07 AM (last edit: 8/23/2016 8:36:07 AM)
show user profile  Sangre
When in vertex/edges/polys mode it still might not work from the first time. So I end up collapsing and reapplying the FFD like twice or three times to get it to work. Kinda annoying sometimes. How hard is it to fix something like this? Latest max version still has this problem.
read 417 times
8/23/2016 4:14:46 PM (last edit: 8/23/2016 4:15:31 PM)
show user profile  herfst1
I've been using the latest version of max. For a 100% flat plane it does work if you select verts first... you just have to REALLY move the control points to see a result.
read 411 times
8/23/2016 4:18:05 PM (last edit: 8/23/2016 4:18:05 PM)
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