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FFD modifiers don't work on flat surface sometimes.
Ever since I've started using the FFD modifiers they never worked as they should, in any 3ds max version that I've tried (even though it doesn't look like it's hard to fix). Anyway, sometimes when I use it on a flat surface I'm getting this:
instead of this:
Does anyone else get the same issue?
read 407 times
8/22/2016 11:13:47 AM (last edit: 8/22/2016 11:13:47 AM)
Yep. Collapse it and add another one. Sometimes it takes doing it 2 or 3 times to get the verts to 'wake up' for some reason. Applying the FFD modifier to a sub object level (verts, polys) works sometimes more reliably.
read 393 times
8/23/2016 3:08:36 AM (last edit: 8/23/2016 3:08:36 AM)
Or go to vertex mode first and either select all or select none.
read 377 times
8/23/2016 8:36:07 AM (last edit: 8/23/2016 8:36:07 AM)
When in vertex/edges/polys mode it still might not work from the first time. So I end up collapsing and reapplying the FFD like twice or three times to get it to work. Kinda annoying sometimes. How hard is it to fix something like this? Latest max version still has this problem.
read 366 times
8/23/2016 4:14:46 PM (last edit: 8/23/2016 4:15:31 PM)
I've been using the latest version of max. For a 100% flat plane it does work if you select verts first... you just have to REALLY move the control points to see a result.
read 360 times
8/23/2016 4:18:05 PM (last edit: 8/23/2016 4:18:05 PM)
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