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where do you fellas learn your maxscript
show user profile  digital3ds
just wondering if there's a nice book, or really in depth web series of tuts out there? are you just reading through maxscript f1's?

It seems like everything i find is entry level... looking for something a bit more in-depth.

- Mike Sawicki

read 672 times
8/27/2014 5:31:12 PM (last edit: 8/27/2014 5:33:03 PM)
show user profile  Garp
Most of it from Wainwright's tutorials.
And then the reference, of course.

There were also tuts by Bobo on Evermotion. Not sure if they're still available though. But if you search hard enough...

read 666 times
8/27/2014 5:38:55 PM (last edit: 8/27/2014 5:41:58 PM)
show user profile  3joez
Awesome people in this forum, so ask and Dub, Garp, br0t and other fellas specific questions and they might pop up for help.
read 658 times
8/27/2014 5:54:15 PM (last edit: 8/27/2014 5:54:15 PM)
show user profile  Dub.
The best way seems to be to just do it a lot.

Feel free to post here any time you get stuck - someone will help you out.

Think of some projects and just dive in. The more you do it, the more that you will find reading stuff will be helpful.

read 636 times
8/28/2014 12:43:22 AM (last edit: 8/28/2014 12:43:22 AM)
show user profile  Mr.Burns
Usually by reading through the Maxscript help that comes with Max. It can be a bit cryptic at times though.
read 624 times
8/28/2014 6:54:31 AM (last edit: 8/28/2014 6:54:31 AM)
show user profile  herfst1
Allan McKay has a cool 5 or 6 part scripting video collection. Made the whole thing a lot clearer to me. Not sure where I signed up, probably via maxforums.
read 622 times
8/28/2014 7:21:44 AM (last edit: 8/28/2014 7:21:44 AM)
show user profile  digital3ds
cool - kinda depressing but thanks.. I'll just keep at it then : )

- Mike Sawicki

read 593 times
8/29/2014 1:15:24 AM (last edit: 8/29/2014 1:15:24 AM)
show user profile  Garp
The thing is I'm not sure what you mean by 'more in-depth'. The language is fairly small and simple. The most 'advanced' you could go is by leveraging the complexity of your scripts with structs. But this has more to do with object-oriented programming than maxscript itself.
Other than that there are specific areas like input/output, matrix manipulation, the various plugins (modifiers, controllers, etc), controlling animation, building rigging tools, interfacing with dotNET, texture mapping, modifying the interface and whatnot. Again, Bobo made some very good videos on the matrix but for the rest I don't know of specific tutorials. It can be a good idea to grab scripts of interest from scriptspot to see how things are done.
For questions, I found the people on the maxscript forum at cgtalk very helpful and knowledgeable.

read 588 times
8/29/2014 4:56:36 AM (last edit: 8/29/2014 5:00:14 AM)
show user profile  herfst1
For me the #1 thing that catches me is syntax.

e.g. For 1 in i [$].modifiers.[1] do "whatever"
x = 2.33 = "whatever"
i = selection

Now as you can see I've made a fair few syntax errors (some deliberately... obviously). What I would like is a cheat-sheet of all the possible syntax variants and an explanation of when to use which.

I'm going to guess I press F1, but is there a concise page that lists them for noobs? Or is this such a noob request that no one's made a page?
read 581 times
8/29/2014 7:19:24 AM (last edit: 8/29/2014 7:20:15 AM)
show user profile  3joez
Google maxscript cheat sheet and voilĂ . There's around a fantastic one by 3dats.
read 576 times
8/29/2014 9:08:54 AM (last edit: 8/29/2014 9:08:54 AM)
show user profile  herfst1
Cool, will search for it. Cheers, Joez.
read 570 times
8/29/2014 9:44:38 AM (last edit: 8/29/2014 9:44:50 AM)
show user profile  digital3ds
I'm learning maxscript primarily for rigging - animated biped rigs will also be a factor in the plugin I want to dev - most of the tuts I find cover basics of scripting - which I don't need

going deeper, texture mapping info will be very useful I'm sure, i want to learn hlsl somewhere down the line, im sure texturing knowledge will be beneficial

Also, the dotNET interfacing sounds very interesting

A career goal of mine is to be a td for games or movies - I'm currently programming in c# and mel for work, and maxscript for fun

Here's a neat tool that I would like to know how to build:


.. this one doesn't seem too difficult, but i'm not even to this level yet

is there anything from those 3 examples you would recommend I focus on? maxscript may be a small language, but the content that can be accessed is enormous

- Mike Sawicki

read 552 times
8/30/2014 9:02:21 AM (last edit: 8/30/2014 9:08:24 AM)
show user profile  Nik Clark
Mostly from the help files and input from the maxscript section of the old Autodesk forum. Largely from Bobo.

read 544 times
8/30/2014 12:08:13 PM (last edit: 8/30/2014 12:08:13 PM)
show user profile  Boing
A bit OT I know but has anyone ever heard of a script that fills in gaps in editable splines? I have to make terrains from autocad contour maps and they are riddled with gaps, I either have to go round joining everything up by hand or trace over the top :(
read 541 times
8/30/2014 1:35:03 PM (last edit: 8/30/2014 1:35:03 PM)
show user profile  Mr.Burns
What do they look like?
read 539 times
8/30/2014 2:00:12 PM (last edit: 8/30/2014 2:00:12 PM)
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