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FBX exporting
show user profile  carrrottt09
I'm trying to export each of the 3000+ objects in my scene to an FBX file with only that one object in t and have the fbx filename be the name of the object. I thought there was a batch exporting option.
Any suggestions?
read 619 times
9/1/2011 6:09:43 PM (last edit: 9/1/2011 6:09:43 PM)
show user profile  Dave
Found this:

Had a look at the code, and there is a few lines in there that say if no object name is specified, then it will use the objects name instead.

Wait... that isn't what you want, is it?

Nope.. you've lost me. You want to export 3000+ objects to .fbx format... "with only that one object (????) in to and have the fbx filename be the name of the object" ??? Please consider better English here.

"I flew over Egypt once"

read 612 times
9/1/2011 6:17:52 PM (last edit: 9/1/2011 6:22:21 PM)
show user profile  carrrottt09
Sorry-I was a huge rush when I wrote that.

Here's a quick rundown:
3000 objects in my max scene.
I want to export each object to it's own fbx file (so 3000 fbx files with 1 object each)
The fbx filename should be the same as the object's name.
I do not need any animation to come with the objects.

read 604 times
9/1/2011 6:46:23 PM (last edit: 9/1/2011 6:46:23 PM)
show user profile  gogodr
you can do that with the script dave posted...

Hello there

beautiful ;3

read 597 times
9/1/2011 7:00:52 PM (last edit: 9/1/2011 7:00:52 PM)
show user profile  carrrottt09
Sorry, I was just trying to clarify what I had meant.
This script works great.
I need more sleep.
Thanks dave and gogodr
read 594 times
9/1/2011 7:10:43 PM (last edit: 9/1/2011 7:10:43 PM)
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