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FBX and fbx
We're working with a Max <-> Softimage pipe for Unity and I'm hitting a minor issue where each program's filetypes for fbx are printed differenty. At the moment I have Max exporting fbx files with the .FBX as uppercase, whereas Soft exports out with the .fbx as lowercase.
I know I can go in and rename them after the fact to match and I could probably script a pretty simple find and replace for this but just interested if this is controllable in any way - at the moment when stuff gets uploaded to our SVN there's file mismatches between meshes and their animation files, and once it's up there I'd have to manually rename each file using the SVN tools. Which is slow.
Anyone know whether I can control this in any way?
read 407 times
2/7/2012 2:56:30 PM (last edit: 2/7/2012 2:56:30 PM)
I'd write a little perl script to rename all files in a given directory to whatever format you want.
Either that or jump into the max or si exporter with a hex editor & modify the FBX or fbx to the other one. Should work unless they've encrypted it which is unlikely.
read 403 times
2/7/2012 3:03:43 PM (last edit: 2/7/2012 3:04:44 PM)
Thankin' ye, sir!
I'm just going to strip everything off the svn and run it through one of our mass-renaming tools then, I don't trust myself to not totally bork everything if I start any hexi'ng voodoo.
read 384 times
2/8/2012 7:44:59 PM (last edit: 2/8/2012 7:52:51 PM)
Bloody fbx eh
I've recently made a simple script to import/export objects between soft and max, and I've given up with fbx as its causes so many problems and simple obj is fine for me..
Could you not rename the file in the maxscript anyway after you export it?
renameFile on there.. You should have the full path for the .FBX anyway so could work?
www.simonreeves.com - VFX Artist & Blog
www.analogstudio.co.uk <-- I work here
read 376 times
2/8/2012 8:02:20 PM (last edit: 2/8/2012 8:04:14 PM)
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