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how face modelling of famous people
show user profile  moid1111
hi every one

i'd like to
model specific faces is there a way eg. drop the map on the sphere and by that i create it
is there is easy way?

read 549 times
11/13/2011 9:18:29 PM (last edit: 11/13/2011 9:18:29 PM)
show user profile  Davious

" Difficult, yes. Impossible , no..."
read 547 times
11/13/2011 9:35:56 PM (last edit: 11/13/2011 9:35:56 PM)
show user profile  mike_renouf
Yeah there is actually. How much would you be willing to pay someone to do it for you? That could be a really easy method.

read 542 times
11/13/2011 9:37:13 PM (last edit: 11/13/2011 9:37:13 PM)
show user profile  K-tonne
do face tutorial by mdb101 (in the left panel on mf)
optional- get zbrush/ mudbox
study facial musculature and how skin covers/ falls over muscles, fat pockets and skin anchors
set up in max like you would anything else modelled to blueprints
get very good ref

Website and Portfolio

read 541 times
11/13/2011 9:40:47 PM (last edit: 11/13/2011 9:40:47 PM)
show user profile  Mr_Stabby
its easy, just make sphere, put texture from picture, ENHANCE!

read 537 times
11/13/2011 9:51:46 PM (last edit: 11/13/2011 9:51:46 PM)
show user profile  Sylverstalker

create tab-->celebrity primitives group-->select celebrity-->create in viewport-->modify tab-->drag age slider.

Every celebrity you could think of has actually been pre-made even ones like Rebecca Black.

read 527 times
11/13/2011 11:15:47 PM (last edit: 11/13/2011 11:15:47 PM)
show user profile  moid1111
thats 3d max 2020
is that true?
read 523 times
11/13/2011 11:30:52 PM (last edit: 11/13/2011 11:30:52 PM)
show user profile  advance-software
there is software that can recreate a face or other objects from photos at multiple angles.

or scanner such as xbox kinect.

or model it or sculpt in z-brush (the hard way).

read 517 times
11/13/2011 11:40:15 PM (last edit: 11/14/2011 12:03:33 AM)
show user profile  Robroy
we used facegen at my old work

Its not free though
read 470 times
11/14/2011 3:11:28 PM (last edit: 11/14/2011 3:11:28 PM)
show user profile  mrgrotey
lol @ the 'zoiks' in the facegen demo video @ 25secs :D

read 460 times
11/14/2011 4:06:43 PM (last edit: 11/14/2011 4:06:43 PM)
show user profile  beezy
K-tonne, you forgot to mention drawing topology, this is a key step, especially if you are using a spline method.

FaceGen is good, I've used it but it seems like if you model your own head with the correct edge flow, you could conform that to any reference images

read 440 times
11/14/2011 11:10:16 PM (last edit: 11/14/2011 11:12:02 PM)
show user profile  Mr_Stabby
on a serious note: unless you kidnap your celebrity and laser scan the face, references arent worth crap, its only after you abandon the pictures and start adjusting things by eye when you start getting somewhere

read 429 times
11/14/2011 11:29:02 PM (last edit: 11/14/2011 11:29:02 PM)
show user profile  K-tonne
beezy- that would be covered in mdb's tuts

Website and Portfolio

read 428 times
11/14/2011 11:30:35 PM (last edit: 11/14/2011 11:30:35 PM)
show user profile  beezy
yeah but so is "get very good ref", seems like you were outlining steps (kinda), although, for someone new, your answer would probably seem a little intimidating. Also, after looking further at the youtube tutorial, I actually didn't see anything about drawing your topology on your reference images before modeling.

We all have things to always learn, my advice to the new people would be to keep modeling heads (over and over again) and learn the topology, studying human anatomy is great but sometimes people can't go that deep. So that's why I would say, instead of learning human anatomy extensively, just learn your 3D topology.

read 423 times
11/14/2011 11:49:33 PM (last edit: 11/14/2011 11:54:07 PM)
show user profile  beezy
Its crazy because I was just modeling a celebrity, Jason Statham, ironic. But I can't convince myself to make my models head as big as his...

read 414 times
11/15/2011 12:07:25 AM (last edit: 11/15/2011 12:10:17 AM)
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