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Face Modeling
show user profile  litoburrito
I am modeling my own face right now (or at least trying to) and I'm coming across some complications. I don't really know how to upload my .max file so I can't show you guys what it looks like, but I'll explain it.
I added a turbosmooth to an edit poly (after I had modeled my face) and for some reason i am getting like cracks in my face. It's not a complete smooth object.
Please help,
read 387 times
10/3/2011 7:13:01 AM (last edit: 10/3/2011 7:13:01 AM)
show user profile  3joez
Post a screenshot with wireframe mode on. Use photobucket or postimage, to do so.
read 381 times
10/3/2011 7:23:57 AM (last edit: 10/3/2011 7:23:57 AM)
show user profile  litoburrito

read 378 times
10/3/2011 7:56:23 AM (last edit: 10/3/2011 7:57:10 AM)
show user profile  3joez
Those middle vertices should be touching. Are you using the symmetry modifier? If no, I suggest you to do so. Then study face topology, I would start with quad polygons that follow main face muscles: orbicularis oris, orbicularis oculi, temporalis, etc. Look at this

read 369 times
10/3/2011 9:20:05 AM (last edit: 10/3/2011 9:20:05 AM)
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