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|Fabric engine 2.0|
i saw this post at cgpress:
Stating the release of fabric engine 2. It looks all nice and stuff but does anyone have experience with it or seen a working example of what you can do with it? Is it worth the fuss?
Pushing buttons since "86
read 719 times
10/1/2015 8:46:25 AM (last edit: 10/1/2015 8:46:25 AM)
For examples, you can check their Vimeo channel.
As for whether it's worth it, I guess it'll depend partly on how much it is adopted and what you want to do with it..
I've been on the beta for 2.0 and it works pretty well for me. You can use it at 3 different levels (roughly):
- using Canvas, which is a node-based visual programming thing. There's a fairly large library of features already.
- using KL, their programming language (learning curve on par with languages like python), to implement your own features or customize existing ones.
- integrating existing C/C++ libraries into Fabric and/or integrating Fabric into an existing application. The latter is more involved and depends on that application's SDK.
So as they say, you can use it at the artist level, the TD level or the R&D department level.
Everything is pretty well documented and all the code is available (except for the core). Also they're usually very helpful on their forum.
read 687 times
10/1/2015 6:34:38 PM (last edit: 10/1/2015 7:12:44 PM)
I still don't really know what the hell this is. Even after watching videos and example stuff.
I might be way off here... but, for example:
3ds Max - Could I use Fabric Engine to create my own rigging system for 3ds max? Like CAT.
Unity - Could I use Fabric Engine to write something like a terrain generator within unity?
"I flew over Egypt once"
read 671 times
10/1/2015 7:12:03 PM (last edit: 10/1/2015 7:16:49 PM)
The way I see it is as a portable development environment.
Imagine if you could reuse your maxscripts in Maya, or Nuke, or any DCC app that would support it, without a single change and producing the exact same results. Except that it performs a lot better than scripting.
edit: yes, as long as there is already an integration for max or unity.
I know they started integrating in max but I don't know if it's still on their agenda.
Right now, you can use it in Maya and Unreal Engine, for example.
There's also a stand-alone version (kind of like a naked DCC hub) from which you can import/export.
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10/1/2015 7:18:21 PM (last edit: 10/1/2015 7:30:27 PM)
If you're using max you probably don't care that much about pipeline and workflow so that's your first hurdle
Canvas is nice though, it is like ICE and ICE is great.
www.simonreeves.com - VFX Artist & Blog
www.analogstudio.co.uk <-- I work here
read 624 times
10/2/2015 12:39:50 PM (last edit: 10/2/2015 12:39:50 PM)