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show user profile  vladdddd
guys any ideea on how to get rid of this?
it s from max`s auto lighting, but its the same problem with a spot or omni..


read 830 times
9/18/2011 8:24:31 PM (last edit: 9/18/2011 8:24:31 PM)
show user profile  Paunescudanutz
isn't that a specular highlight?
edit: to get rid of it take the specular highlights down in your material
edit2:or get rid of it with photoshop


<---~( Daniel )~--->

read 822 times
9/18/2011 8:29:02 PM (last edit: 9/18/2011 8:30:51 PM)
show user profile  Nik Clark
It looks like specular or glossiness. Turn these down in the material.

Lol, beaten by seconds!

read 821 times
9/18/2011 8:29:17 PM (last edit: 9/18/2011 8:30:24 PM)
show user profile  IBENEZ21
looks like a highlight... turn off the material reflection or adjust the reflect glossiness

read 816 times
9/18/2011 8:30:14 PM (last edit: 9/18/2011 8:30:14 PM)
show user profile  Paunescudanutz
@ nick: and it was an edit too :D


<---~( Daniel )~--->

read 809 times
9/18/2011 8:33:14 PM (last edit: 9/18/2011 8:33:14 PM)
show user profile  Nik Clark
Double drat!! :)

read 804 times
9/18/2011 8:37:05 PM (last edit: 9/18/2011 8:37:05 PM)
show user profile  vladdddd

i thought so but i didnt want to get rid of my reflections in the process.
funny thing though... i m using standard architectural/plastic material in MR.. which doesnt have a specular parameter but has a shininess one which is by default set to 90. 0 obviuosly means no reflections but if i set it to 100 i get the reflections and no specular highlichts oO.. problem solved i guess but no ideea why :D

read 801 times
9/18/2011 8:37:47 PM (last edit: 9/18/2011 8:38:38 PM)
show user profile  Paunescudanutz
architectural materials are weird, good for fast jobs but hardly customizable


<---~( Daniel )~--->

read 794 times
9/18/2011 8:42:19 PM (last edit: 9/18/2011 8:42:19 PM)
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