Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  Speedmodeling 2011 - Holidays Edition
(117 replies)
  Maxforums Kiva Group
(57 replies)
  The Life of a Sea Turtle - Tutorial by mrgrotey
(121 replies)
  So what are you working on? =)
(2620 replies)
  Want free webspace?
(20 replies)
  spam alert!!!
(3918 replies)
  Maxforums member photo gallery index
(113 replies)
  Maxforums Member Tutorials
(86 replies)
  three cheers to maxforums...
(185 replies)
  The Grotorial Index Page
(57 replies)
  101 Things you didnt know in Max...
(185 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Free textures thread
(77 replies)
  Maxforums.org Members Gallery
(486 replies)
  SON OF POST YOURSELF
(626 replies)
  Dub's Maxscript Tutorial Index
(119 replies)
  The Best Art of Maxforums [56k warning]
(109 replies)


Extrusion then smooth problem
show user profile  Tibsy
Hey!

I am having a problem that I cannot figure out.

I'm a newbie to Max, so if its a daft or simple Q - Apologies.

Basically, I am trying to extrude a curved shape from a floor, I mean imagine your basi flat floor, and then from that, extruding a new hight level (about 150mm raised) where the floor has one side that is in this shape: ~

Whenever I extrude, I get the shape, but when it comes to smoothing it looks a mess.

I've tried with box/extrude. Chamberbox/extrude.

An ideal solution would be if I made chamberboxes to sit on top of each other - but how can I make the chamberbox edges curved so its all smooth?

Thanks for your help

If the above is babble, I'll post some pics to show ou what I mean

Cheers
read 1630 times
3/15/2007 9:00:21 AM (last edit: 3/15/2007 9:00:21 AM)
show user profile  mrgrotey
the above is babble im afraid, ill help you out if i can get my head around what you want.

the main thing to know how to do after extruding is using hte chamfer tool to keep the edges sharp, but throw up a couple of images and ill help you out.



read 1618 times
3/15/2007 9:11:37 AM (last edit: 3/15/2007 9:11:37 AM)
show user profile  Tibsy
Here you go

[IMG]http://i3.photobucket.com/albums/y100/Tibsy/helpic.jpg[/IMG]

Its so I can create two levels on a floor.

I've applied MeshSmooth to this, but you can see its not smooth around the edge.

For this image, which I jsut did V Qucikly, I know there aren't many verticies, but even I was to segment it 500x500, the same thing happens.
read 1612 times
3/15/2007 9:25:10 AM (last edit: 3/15/2007 9:25:10 AM)
show user profile  playford
don't use the image tags.
Tunnel Light

Freelance 3D Designer


http://tunnellight.co.uk

read 1609 times
3/15/2007 9:32:33 AM (last edit: 3/15/2007 9:32:48 AM)
show user profile  mrgrotey
yeah your just goping about it the wrong way thats all
from the look of hte picture you doing this...


then extruding faces that roughly make a curve....


yeah?

this is a much better way

1.draw a plane object, 2segs high and however many segs wide you want, (i used 24 but thinking about it you only need about 6 if you are smoothing it.

2. over the top view it drew a refernce spline the same curve as i want the step to be.

3. then convert the plane object created earlier into an editable poly (select and right click the plane, then choose 'convert to' theneditable poly). and in the top view again choose vertex sub object mode (press '1' if the plane is stioll selected) and drag all the vertices down to meet the spline curve thus mimicking the curve). should now look like this

4.now sleec the faces in polygon mode and extrude by group to get this...

5.select the bottom row of polys and extrude them agan by group

6.as you can see the front and rear edges arent straign so while you have the last set of polys selected look down the modifiy panel for the small square button with X, Y and Z in them. these align the selection to one particular axis. the one i used here was the Z button but it may need a different one depending on how you drew this up.

go into border mode and select the rear open edge (it doesnt have a polygon in it at the moment its just an open hole) and click on the same 'Z' button as before then click the 'cap' button to seal the hole.
you should now have this

7. as smoothing modifier rely on 4 sided polygons you will need to connect these back vertices together like so.. (using 'connect' and 'cut' in vertex mode)

8.you done apart from refining the edges using chamfer so it doesnt come out so blobby. heres a pic of the direction you should be going with chamfer


hope it helps



read 1599 times
3/15/2007 10:31:57 AM (last edit: 3/15/2007 10:33:09 AM)
show user profile  horizon
You don't go out much grotey, do you?



read 1584 times
3/15/2007 2:20:24 PM (last edit: 3/15/2007 2:20:24 PM)
show user profile  mrgrotey
they dont usually let me go out when im at work, this is when i do these things



read 1578 times
3/15/2007 2:25:23 PM (last edit: 3/15/2007 2:25:23 PM)
show user profile  Tibsy
Hey!

That is Fantastic!

I got most of it, until you got to the bit abuot chambfering..heres a pic of where I'm at.

How did you get the back of your object straight? And not following the shape of the curve?

Last thing, do I do the same thing when I want to add a new curved layer on top? (Curves are different for each layer?)

Thanks alot mate! you've beena GREAT help!


read 1571 times
3/15/2007 3:54:23 PM (last edit: 3/15/2007 3:54:23 PM)
show user profile  BishBashRoss2
Select the line of vertices you want to be in a straight line. Then non uniform scale them down perpendicular to the average direction of the curve.

edit

Hopefully that makes enough sense for you to figure it out. :)


BishBash

Maxing and Relaxing
read 1565 times
3/15/2007 4:27:42 PM (last edit: 3/15/2007 4:28:23 PM)
show user profile  mrgrotey
step 6 above is a much quicker way to go about this problem. the x, y, and ,z button in themodify panel rollout are design for this exact job and are precise too. select the end faces/vertices adn click one of the buttons, if it doesnt go right undo it and try the next one.



read 1554 times
3/16/2007 2:18:58 AM (last edit: 3/16/2007 2:18:58 AM)
show user profile  SimbaSpirit
Correct me if I'm wrong, but wouldn't it have been easier to extrude along spline to get the shape?
read 1194 times
5/2/2008 11:41:26 PM (last edit: 5/2/2008 11:41:26 PM)
show user profile  mrgrotey
blimey old thread! yeah that would be a good way, that grotey guy doesnt seem to know much



read 1187 times
5/3/2008 12:55:03 AM (last edit: 5/3/2008 12:55:03 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org