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Any better way to extrude a shape from solid than Boolean?
show user profile  Jimrod
Hi guys,

My first post here and yes, I'm looking for help! Hopefully I'll be able to help others and post some work at some point soon! :)

Basically I've been using Max for years as a hobby and have always had a few issues with the Boolean function. I'm now starting to use it to design product at work and it's holding me back.

I'm trying to design a product (loudspeaker) with a brushed aluminium front baffle and logo machined out of it, now while I can subtract a shape from the baffle, a cylinder for example using the Boolean function with no problem this doesn't work with a logo. I expect the issue may be two-fold, firstly the logo is a flat shape which has been extruded and I know this sometimes causes odd behaviour in Max, secondly it's a more complex shape involving letters and brackets () which may not work well with Boolean.

I've tried using the logo broken up as individual objects, extruding and placing so they are about 5mm into the baffle shape with 1cm "overhang" at the front, subtracting with Boolean and then all works OK on the mesh (not ideal, the shapes are simplified somewhat) but doesn't show at all on the render, this is where I think the extruded shape may be an issue. Why is this? Either way the shape that shows on the mesh is still not correct in absolute terms so is there another method for this? Is there any way I can attach the flat logo image to the baffle and then extrude directly?

Sorry for the noobish questions and rather clunky explanation!

Thank you very much for any advice, it's much appreciated - this problem is really bugging me at the moment!!


Jim.
read 408 times
10/19/2011 11:18:08 AM (last edit: 10/19/2011 11:18:08 AM)
show user profile  Westcoast13
Most will tell you to steer clear of boolean and model the object. Boolean has its uses (IMO) but generally i find it makes a mess of things and by the time you've cleaned up that mess, you could have just modelled it correctly! :)


My Turbosquid Area

read 396 times
10/19/2011 11:41:23 AM (last edit: 10/19/2011 11:41:23 AM)
show user profile  Jimrod
Thanks for the heads-up! :) Sadly, despite modelling the rest of the speaker/scene with no problem I can't think for the life of me how to model a flat baffle with a logo in the middle, will do some more research... I used to have a Datsun 240Z like in your pic, awesome car! :)
read 388 times
10/19/2011 12:12:01 PM (last edit: 10/19/2011 12:12:01 PM)
show user profile  soontekk
use shapemerge mate
good luck

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 383 times
10/19/2011 12:22:10 PM (last edit: 10/19/2011 12:22:10 PM)
show user profile  Garp
Displacement?
Both modeling and boolean operation (plus cleanup) will take some time.




read 382 times
10/19/2011 12:31:33 PM (last edit: 10/19/2011 12:32:24 PM)
show user profile  Jimrod
Thanks again! I'm going to go through it this afternoon so I'll try all the suggestions, will post a pic if it works! :)
read 378 times
10/19/2011 12:40:27 PM (last edit: 10/19/2011 12:40:27 PM)
show user profile  Jimrod
Shapemerge did it! Awesome, thanks for that! :)
read 367 times
10/19/2011 1:22:19 PM (last edit: 10/19/2011 1:22:19 PM)
show user profile  soontekk
Always a pleasure

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 363 times
10/19/2011 1:36:15 PM (last edit: 10/19/2011 2:08:06 PM)
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