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extracting normals from mudbox
show user profile  lezley1986
Say I have sculpted on multiple layers in mudbox, is there a way to extract all of these layers to make one normal map? It only seems to create a normal for the highest level of sculpt and ignores all the lower layers?
read 397 times
1/23/2012 7:08:26 PM (last edit: 1/23/2012 7:08:26 PM)
show user profile  K-tonne
bake the layers down before the normal map extraction?

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read 393 times
1/23/2012 7:10:34 PM (last edit: 1/23/2012 7:10:34 PM)
show user profile  lezley1986
what do you mean by bake exactly? I cant see an option for it? Many thanks
read 386 times
1/23/2012 7:34:07 PM (last edit: 1/23/2012 7:34:07 PM)
show user profile  stevey2shoes
I posted this a while back (not mine).
I don't know if it answers your question, because i don't understand things that well yet but its worth a look

read 369 times
1/23/2012 8:23:58 PM (last edit: 1/23/2012 8:23:58 PM)
show user profile  mrgrotey
Why on earth would you want to do that in the first place? the highest level is the only useful one.


read 361 times
1/23/2012 8:54:42 PM (last edit: 1/23/2012 8:54:42 PM)
show user profile  lezley1986
I used the lower level to bulk out the basic detail, then refined it with another level on top.
Should of just used the highest. Will kno for future. seems stupid that it wont extract all the layers into one tho.
read 356 times
1/23/2012 9:27:37 PM (last edit: 1/23/2012 9:27:37 PM)
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