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Extend camera path without screwing existing animation
show user profile  cadmonkey33
Hi,
Ive got a camera path animation and i need to extend the path to continue the animation but without altering the existing progress at all.
Ive tried extending the path then scaling the percent, but i cant find a way to get it precise enough.
Its important that the original path isn't affected at all because i need to do a second render pass.

Any help would be appreciated.
Cheers,
Nat.


Nat Saiger.
Portfolio

read 232 times
12/31/2011 3:25:05 PM (last edit: 12/31/2011 3:25:05 PM)
show user profile  herfst1
I don't think you can alter the path while preserving the previous path (if you study the curve editor you'll see why I think this).

What I would do is fake it. Duplicate the camera (make sure it's perfectly aligned to the previous one) and animate it from the desired frame onwards. Render out the two scenes and paste them together in v-dub or vegas or whatever; no one will be the wiser.
read 219 times
12/31/2011 6:59:41 PM (last edit: 12/31/2011 7:01:34 PM)
show user profile  Mr.Burns
You could add a second spline and a second camera, then put the two parts together in post.
read 204 times
1/1/2012 12:32:42 PM (last edit: 1/1/2012 12:32:42 PM)
show user profile  chillywilson
Never directly path a camera, I've learned my lesson on that. in the future set a null to a path and parent the camera to the null. That will allow you to control the camera and add more moves and key.. Other then that make a key frame at the last spot of your camera the make an identical cam with that last frame on it. Make a new path, again set a null to the path and parent the cam to it. Render out both cams i.e. videopost or do 2 separate renders.
read 196 times
1/1/2012 5:44:29 PM (last edit: 1/1/2012 5:44:29 PM)
show user profile  kiko
Adding to all previously posted, make sure your XYZ values in the curve editor are all set to smooth, that'll make sure your transition from camera a to camera b looks.. smooth... otherwise camera A might decelerate to a halt and camera B start accelerating from that very spot, you might not want that to happen.

cheers,

-- David --
read 185 times
1/1/2012 7:22:32 PM (last edit: 1/1/2012 7:22:32 PM)
show user profile  cadmonkey33
Thanks for the help chaps.


Nat Saiger.
Portfolio

read 176 times
1/1/2012 11:19:39 PM (last edit: 1/1/2012 11:19:39 PM)
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