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Exporting to photoshop textures appearing
show user profile  mattpearce79
Does anyone know the best way to export a 3ds/obj model from 3ds max 2008 and have it open properly in photoshop cs3 extended with textures visible?

The trouble is that any texture i apply in 3ds max doesn't seem to export properly when i open it in Photoshop...there is a layer where the texture should be but there in no actual texture/image in that layer!?!?

I work for a design company and a lot of the 2d print designers keep asking me to export models such as mugs, t-shirts etc... so that can map their own textures to them in photoshop cs3 extended..please help me keep them off my back!



read 558 times
1/15/2009 9:33:30 AM (last edit: 1/15/2009 9:33:30 AM)
show user profile  Kajico
you need to have your object file UV Mapped and use image maps instead of procedural maps.

(\/) (°,,,°) (\/) Woop woop woop!

read 544 times
1/15/2009 10:23:22 AM (last edit: 1/15/2009 10:23:22 AM)
show user profile  mattpearce79
what's the difference between an image map and a procedural map? Sorry still a bit of a noob when it comes to 3ds max!
read 517 times
1/16/2009 4:28:49 AM (last edit: 1/16/2009 4:28:49 AM)
show user profile  mrgrotey
'Image map' is referring to a bitmap image like a .jpg .bmp .png .etc. A procedural map is a mathematically calculated texture within max like checker/noise/cellular/smoke .etc

read 513 times
1/16/2009 4:32:50 AM (last edit: 1/16/2009 4:32:50 AM)
show user profile  mattpearce79
still not working..

i create a simple cube in max, add a UV Map and material (jpg) export as a .3ds and the cube opens in Photoshop but grey (no materials), there is a layer in the photoshop file with the material name but no actual material.

If i export it as a .obj there are layers named accordingly but with absolutely nothing in them?!
read 510 times
1/16/2009 4:43:42 AM (last edit: 1/16/2009 4:44:08 AM)
show user profile  mrgrotey
How about just open the texture file and paste it into the PS layer, or are you having to do that already and want to know a way of not having to do that?

read 504 times
1/16/2009 4:47:28 AM (last edit: 1/16/2009 4:47:28 AM)
show user profile  Kajico
aside from just copy and pasting your texture into the existing texture layer the other thing is make sure that your texture file is in the same directory as your .3DS file otherwise Photoshop will not know where to find it. Also don't forget to collapse your stack before exporting as .3DS

(\/) (°,,,°) (\/) Woop woop woop!

read 482 times
1/16/2009 10:54:42 AM (last edit: 1/16/2009 10:56:46 AM)
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