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Exporting graphics from illustrator to 3ds max
show user profile  Ghazawy
Just a quick question regarding exporting graphics from illustrator to 3ds Max. Is there a way of doing this? I thought the process would be the same as exporting foreign text from illustrator to max but for some reason I get an 'Improper file format' message when I try to import it into max.

The graphics are pure black with very simple geometry.

Any help would be appreciated

Thanks in advance

David



“Bite my shiny, metal ass! [Bender]”
read 5968 times
4/7/2008 8:45:39 PM (last edit: 4/7/2008 9:00:18 PM)
show user profile  Dejitarujin
Well, how exactly are you trying to move this into MAX? Do you want to use it as a texture file? You may have to save it as some kind of rasterized image; I haven't tried loading a vector file, so I don't know if it'll work.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 5963 times
4/7/2008 8:50:33 PM (last edit: 4/7/2008 8:50:33 PM)
show user profile  Sypher-5
You can load the ai but it needs to be in an old version. You cant have any effects, and it will load it in as a spline.
Signature Pending Redesign

read 5956 times
4/7/2008 8:58:55 PM (last edit: 4/7/2008 8:58:55 PM)
show user profile  Ghazawy
Dear Dejitarujin

I'm trying to import the file into max as a vector file. The same way you would import Japanese text into max from illustrator (because max doesn't support foreign languages). However, when I try this with the graphic it doesn't work (my main aim here is to turn it into an editable mesh then extrude the the graphic into a 3D Object).

David

“Bite my shiny, metal ass! [Bender]”
read 5955 times
4/7/2008 8:59:07 PM (last edit: 4/7/2008 9:00:04 PM)
show user profile  Dejitarujin
Interesting, I had no idea that was possible. That actually makes one of my planned projects practically done already...

Unfortunately, that being as it is, I can't really offer any advice on it.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 5948 times
4/7/2008 9:01:53 PM (last edit: 4/7/2008 9:01:53 PM)
show user profile  Ghazawy
Dear Sypher-5

I know about the old ai version thing. But my question is about exporting 'graphics' (simple ones) into max the same way you would export text, is this possible?

David

“Bite my shiny, metal ass! [Bender]”
read 5947 times
4/7/2008 9:02:17 PM (last edit: 4/7/2008 9:02:17 PM)
show user profile  Ghazawy
Just worked it out, I was opening the graphics from Photoshop in Illustrator. All you have to do in Illustrator is click the 'live trace' button then export it out to max.




“Bite my shiny, metal ass! [Bender]”
read 5924 times
4/7/2008 10:19:43 PM (last edit: 4/7/2008 10:19:43 PM)
show user profile  Kajico
All you have to do in Illustrator is click the 'live trace' button then export it out to max.


*facepalm*


(\/) (°,,,°) (\/) Woop woop woop!




read 5922 times
4/7/2008 10:40:37 PM (last edit: 4/7/2008 10:40:37 PM)
show user profile  Bryan C.
please tell me he's not serious........




---------------------------------------------
FronatanorF



read 5917 times
4/7/2008 10:49:56 PM (last edit: 4/7/2008 10:49:56 PM)
show user profile  Ghazawy
To Kajico

Is there a better way of exporting it? (As I'm unfamiliar with illustrator - Also, I remember it was you who offered me the advice of exporting foreign languages into max via illustrator a while ago).



“Bite my shiny, metal ass! [Bender]”
read 5910 times
4/7/2008 11:13:50 PM (last edit: 4/7/2008 11:13:50 PM)
show user profile  Kajico
I just have to say that using autotrace isn't the best method because it creates to many vertices inside of Illustrator, and Max doesn't like those, also it can give some really bad results if the image high enough resolution and has to many colors. It's always better to trace it by hand than to rely on autotrace. Plus it gives you a chance to learn the pen tool, and if you know bezier handles from working with splines in max, then you should know how to use the pen tool in illustrator.

yes it's tedious to trace it by hand, but you have far more control.

I know it would defeat the purpose of using illustrator, as you are trying to save time instead of trace it out in 3DS Max, but once you have a graphic vectored in illustrator the proper way, it has become far more versatile. You can move it from application to application with far better results.

If the graphic is simple and black and white and high enough resolution, sure go with autotrace, but if it is more complex and has far more colors than it should, avoid using autotrace for exporting to max, do it by hand.


(\/) (°,,,°) (\/) Woop woop woop!




read 5906 times
4/7/2008 11:28:38 PM (last edit: 4/7/2008 11:28:38 PM)
show user profile  Joey Parker Jr.
spend the time to get it right early
to save heartache after
 photo 2012-sig_small3_zpsbd114b69.png

read 5896 times
4/8/2008 12:14:46 AM (last edit: 4/8/2008 12:14:46 AM)
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