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Exporting from max 2011 to max 2008
show user profile  adammichell

I'm using Max 2011, and I'm working with someone who is using Max 2008. He wants me to use 2008 so there are no problems in the pipeline but I see it as a step backwards.

I've suggested just to export the files as .OBJ or .3Ds. Just wanted to check with someone what the best file format is so I can convince him that there will be no problems ;)


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9/15/2011 4:20:50 PM (last edit: 9/15/2011 4:20:50 PM)
show user profile  Dr. Jim
Really not any good way to do this, depending on what is already done in 2011.
There are material bitmap filename limits (8.3 in 3DS) animation,..etc..etc....
And OBJ will do models only,...and require cleanup and work too.

If you already have a complex scene setup in 2011,....then its gonna be alot of work.
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9/15/2011 4:24:37 PM (last edit: 9/15/2011 4:24:37 PM)
show user profile  Dave
Erm, Max 2008 can handle .fbx fine right?

As the good doctor says though, it depends entirely on your scene, this could be a job for a quick .obj... or it may require a re-think.

"I flew over Egypt once"

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9/15/2011 4:29:08 PM (last edit: 9/15/2011 4:29:08 PM)
show user profile  adammichell
Yeah can handle FBX he says, this a better format? I'll get some google searches on the go.

So in terms of modelling...this can be done in 2011 with little problems.
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9/15/2011 4:34:37 PM (last edit: 9/15/2011 4:34:37 PM)
show user profile  adammichell
Whilst i'm on the subject, I'm doing some modelling for another company who use Cinema 4D...

Any pointers?
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9/15/2011 4:36:09 PM (last edit: 9/15/2011 4:36:09 PM)
show user profile  Dr. Jim
All I can offer is that the road for all of your needs is fraught with unexpected stuff that typically results in a pain in the *ss,...and utterance of the words "never again".

Wish I could help more.
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9/15/2011 5:58:53 PM (last edit: 9/15/2011 5:58:53 PM)
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