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Maxunderground news unavailable

Export from Motion Capture
show user profile  HG
Hi every one
I have bought an OptiTrack Motion capture and I have the software Motive for the set.
I captured my first motion. and export it as BVH file. it can be easily seen in Blender or Cinema 4D.
But when I tried to export it to 3ds max, it didn't work, and it say :
The following track names were found in the file and are unrecognized by Biped:
Spine, Spine1, LeftArm, LeftForeArm, RightArm, RightForeArm, LeftToBase, RightLeg, RightTOeBase.

But the other problem is that I can only export it in 3ds max as biped. but in another file I have a motion capture data from 2 Human, or one Human and some Rigidbody objects. that means, I don't want to export it at Biped at all, I need also the data from my rigidbody or other data...
what should I do ?

read 491 times
1/29/2016 10:57:52 PM (last edit: 1/29/2016 10:57:52 PM)
show user profile  FX
Have you tried FBX ?
read 480 times
1/30/2016 12:21:16 AM (last edit: 1/30/2016 12:21:16 AM)
show user profile  HG
yea ... but it's not working ...
read 472 times
1/30/2016 1:19:59 AM (last edit: 1/30/2016 1:19:59 AM)
show user profile  FX
Afaik that's the only way to get "non biped" animation into max if FBX is your only route, Optitrack forums would be your best bet, doesn't sound like a Max issue.

edit : just remembered, I only messed with BVH a few years ago but remember needing something called a marker file to import truebones BVH.

https://www.garagegames.com/community/forums/viewthread/119517

Failing all else just rename the joints in your BVH prior to import, you can do this with free software or Motion Builder.

read 460 times
1/30/2016 4:27:20 AM (last edit: 1/30/2016 6:47:12 AM)
show user profile  HG
thank you very much :D
read 439 times
1/30/2016 11:09:25 AM (last edit: 1/30/2016 11:09:25 AM)
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