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Export animation from 3Ds Max to Unity
show user profile  daskrokodile
Hello everyone;

I'm newbie at 3ds max. I use 3ds max 2015.
It's my character. [url]
I made an animation. [url]
And export my animation with .fbx extension. And I added .fbx to Unity.
But my character has taken damage. What's the problem ? Can someone help me ?

Thank you for your time.
read 486 times
3/6/2015 9:38:16 PM (last edit: 3/6/2015 10:51:36 PM)
show user profile  Nik Clark
If you get rid of the quotes, the pictures will show up here.

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read 484 times
3/6/2015 10:30:05 PM (last edit: 3/6/2015 10:30:05 PM)
show user profile  ScotlandDave
Game engines can be picky when importing meshes with skeletons, some will ask you to link everything to a parent bone for example, etc.. Not sure about unity specifically but i'm sure somebody will be around to help..

It could be something related to IK and/or baking animation - are you using IK and if so have you baked all animation to the bones themselves ( ie bypassing ik ) when you export?

A little bit of gogling should find your answers, it usually does if it's a common thing..

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read 474 times
3/6/2015 10:59:23 PM (last edit: 3/6/2015 10:59:23 PM)
show user profile  digs
did you adjust the scale of the model inside unity at all?

adjusting the models "scale factor" in the model tab after setting up your avatar can lead to this deformation.

My work-flow is import the model, immediatly change its scale factor, then set up the rig type (I typically use humanoid, and would do so in your case too). if that doesn't work, import that same fbx back into max or maya and see if you have any issues

read 468 times
3/6/2015 11:28:08 PM (last edit: 3/6/2015 11:33:51 PM)
show user profile  daskrokodile
I bought this character. I'm newbie at 3ds max. So I don't know 3ds max terms. But I solved this problem.
Firstly, unlink right arm bones and right leg bones (damaged bones)
Finaly, anew link right arm bones and right leg bones. Thats all. I could export and import animation successful.
Thank you for responses.
read 439 times
3/8/2015 12:25:00 PM (last edit: 3/8/2015 12:25:00 PM)
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