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Explosions, fractures, and liquids
show user profile  digital3ds
Hey everyone

a thread to dump my tests and wips, the main focus will be dynamics

during the explosion you can see a shadow error, this is caused by ffx multiple scatter depth being too high; for better results + longer render times use lower depth

I'm going to do another test for this jet engine, there are a few things I want to change about it

- Mike Sawicki

read 842 times
1/10/2014 4:42:41 AM (last edit: 3/25/2014 12:52:50 PM)
show user profile  digital3ds
first fume concept for this character, managed to get a bunch of ideas from it

- Mike Sawicki

read 727 times
3/25/2014 12:46:53 PM (last edit: 3/25/2014 12:47:47 PM)
show user profile  Nik Clark
Those look really good. I wish I got to play with this stuff too!

read 708 times
3/25/2014 12:53:19 PM (last edit: 3/25/2014 12:53:19 PM)
show user profile  herfst1
Inspiring. Think I'm gonna have to dust off my fume and give it another shot sometime soon.
read 702 times
3/25/2014 1:16:58 PM (last edit: 3/25/2014 1:16:58 PM)
show user profile  BishBashRoss
Yeah, cool stuff. How long do each of these to take to set up and how tricky is it to learn?

read 699 times
3/25/2014 1:21:36 PM (last edit: 3/25/2014 1:21:47 PM)
show user profile  debodeebs
nice digital3ds, what did you use fumefx or phoenixfd ? i find phoenix easier to use but fumefx can give better results but just cant figure out how to use it properly
read 689 times
3/25/2014 1:41:20 PM (last edit: 3/25/2014 1:41:20 PM)
show user profile  digital3ds
Thanks guys

@ross - when you need to meet a very specific look it can get a bit tricky, like everything, but just making some cool looking fluids right out of the box is pretty simple. I think the last render took about 4 hours from start to finish and I was testing through mR and vRay

debodeebs I use fumeFX - not sure what renderer you use but I've noticed some really strange things happening in the scene when I use vRay, which could make it complicated to get used to - I still prefer to render and test my fumes with scanline but vRay gives you a nice gi multiplier
- Mike Sawicki

read 675 times
3/25/2014 2:19:43 PM (last edit: 3/25/2014 2:19:43 PM)
show user profile  debodeebs
ye i use vray mate,
read 663 times
3/25/2014 2:56:21 PM (last edit: 3/25/2014 2:56:21 PM)
show user profile  FX
v cool......*resits the urge to install fumefx demo and make cool things*....back to boring product renders :(
read 631 times
3/25/2014 8:58:02 PM (last edit: 3/25/2014 8:58:02 PM)
show user profile  digital3ds
ha thx fx - do it! expand the mind! ; )
- Mike Sawicki

read 613 times
3/26/2014 10:07:13 AM (last edit: 3/26/2014 10:07:13 AM)
show user profile  FX
Nooo, it takes up too much time, I used to be obsessed with it, maybe when I get a second PC and there are 48 hours in a day...and somebody pays me to play with it ;)
read 604 times
3/26/2014 11:21:18 AM (last edit: 3/26/2014 11:21:18 AM)
show user profile  debodeebs
and somebody pays me to play with it

read 600 times
3/26/2014 11:29:35 AM (last edit: 3/26/2014 11:29:35 AM)
show user profile  GirishDJoshi
Awesome. I wish add something like that in archvis ;)
Looks good, you need to keep refining it i think.

3D ArchVis


Girish Joshi Photography

read 548 times
3/29/2014 3:55:40 AM (last edit: 3/29/2014 3:55:40 AM)
show user profile  9krausec
We need more! MORE! Looks awesome man!

- Portfolio-

read 542 times
3/29/2014 4:38:59 AM (last edit: 3/29/2014 4:38:59 AM)
show user profile  digital3ds
ha thanks guys

Girish - the final look of the dragon breath will be very thick - rolling, oily type of smoke

I've been geeking out in ue4 pretty hard since launch - I'm starting to love it - I spent about a week trying to get this character moving from scratch which started to get upsetting, but after modifying a template I finally got him moving around ok

The end game prototype will be some character running around the environment (which will resemble "fable" style artwork) blowing shit up / battling spawned enemies

- Mike Sawicki

read 480 times
4/2/2014 1:03:31 AM (last edit: 4/2/2014 2:09:10 AM)
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