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Explode Editable Poly into sub-objects.
A big ass object made up of a lot of bricks....BUT it is one mesh.
I need to 'explode it' back into each brick being its own object.
Selecting ALL and detaching in edit-poly mode doesn't work...it just makes one big new mesh.
read 2175 times
2/10/2009 8:15:08 AM (last edit: 2/10/2009 8:15:08 AM)
Convert it to an editable mesh, go into element mode and select all, then go down the modify panel to the 'explode' area, choose 'objects' and enter a value of 180. I think that will do it from memory
read 2170 times
2/10/2009 8:16:40 AM (last edit: 2/10/2009 8:17:02 AM)
That was fast.................and RIGHT!
Now just gotta setup a Pflow and Im good to go!
read 2166 times
2/10/2009 8:18:39 AM (last edit: 2/10/2009 8:18:39 AM)
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