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Explode editable poly to elements
show user profile  mike_renouf
Hi all,

Just a quick query. Is there a command to explode an editable poly into its elements (not polygons)?

I found this script our very own Garp did some time ago, but it doesn't seem to work anymore under 2015, unless i'm doing something wrong?
http://www.scriptspot.com/3ds-max/scripts/elements-to-objects

I've got about 30 models I need to break down into elements :S

Cheers.




read 392 times
1/14/2016 7:06:07 PM (last edit: 1/14/2016 7:06:07 PM)
show user profile  mike_renouf
AH HA!

I'll have to try this later...
http://www.maxforums.org/threads/explode_editable_poly_sub_objects/0001.aspx

Can't believe there isn't an option under Edit Poly. That's pathetic AutoDicks.




read 379 times
1/14/2016 8:31:42 PM (last edit: 1/14/2016 8:31:42 PM)
show user profile  FX
Here's a couple I use regularly.

Select Objects By BitmapTex, there's a great detach section with many post process options:
http://www.scriptspot.com/3ds-max/scripts/select-objects-by-bitmaptex


Detach by Material ID is better if your mesh has a sub-obj material applied, it splits by mat id and assigns the relevant material to the detached section (I *think* that's what "Propagate Materials" means ).
http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id


RappaTools 3 has an explode poly object tool.
http://remusjuncu.com/rappatools/features.html#objectsactions



There isn't a view normals in Edit Poly mode either, some things never change.
read 349 times
1/15/2016 2:15:47 PM (last edit: 1/15/2016 2:15:47 PM)
show user profile  mike_renouf
Thanks FX :)




read 343 times
1/15/2016 2:42:17 PM (last edit: 1/15/2016 2:42:17 PM)
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