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Poll
Do you use models made by other people?
Every last polygon is mine.
10 votes
I haven't needed to, but I might.
3 votes
I do, but I always credit my sources, even on royalty-free models.
0 votes
Of course, now they belong to me and are claimed as such.
2 votes

"Ethical" question: models made by others?
show user profile  Dejitarujin
Here's a subject I haven't seen a lot on: using models made by other people. Whether they're free, or bought, or whatever. Sure it's not a real ethical or legal issue (I'm talking about those royalty-free models specifically made for other people to use), but how do you people really feel about it? Do you feel it's like cheating, and prefer everything be yours completely, or do you utilize the resources at your disposal for the most efficient results?

Personally, I'm not sure I could use someone else's models, at least not on as the focal point. I've modelled the same character head no less than 7 times since MAX 3; it's to the point where I could do it blindfolded in "expert" mode. But the body is also an important - maybe even necessary - part of a character, and it's a rather large object, that also requires special attention to how it's going to rig and animate, and I just never get that far. Sure, I could just drop in some random body since these aren't as specific and defining as the head, but there's just something about the idea that doesn't sit right with me. Then again, maybe sacrifices will have to be made if I ever want to learn to rig and animate...
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 684 times
4/6/2008 10:04:23 PM (last edit: 4/6/2008 10:04:23 PM)
show user profile  Dub.
I don't even use the preset primitives - it's cheating.

I always model items such as spheres from scratch each time.


read 677 times
4/6/2008 10:07:29 PM (last edit: 4/6/2008 10:07:29 PM)
show user profile  Sypher-5
Before my department had a budget for purchase models, I would spend time looking for simple royality free stuff.

My deadlines are always too short to make somethings & it is easier to buy them.

As the only person formally trained in 3D here at work, some projects mean we have to get things from other places.
Signature Pending Redesign

read 669 times
4/6/2008 10:20:45 PM (last edit: 4/6/2008 10:20:45 PM)
show user profile  Kajico
when i worked for a company long ago and they forced me to i would, now I can model faster than I need to find that item so they are all mine now.


(\/) (°,,,°) (\/) Woop woop woop!




read 655 times
4/6/2008 10:32:34 PM (last edit: 4/6/2008 10:32:34 PM)
show user profile  HateTank
I don't think you can be in the Viz Biz these days, without using "stock" models - and still make money.
At my current job, there's like 15 3D guys, so a lot of the time I'll have to use someone elses furniture, plants, houses, or light setup. We DO make most of our stuff in-house though, but it makes absolutely no sense to model the same chair 15 times, just because you wan't to do it yourself. Especially if there's already a quality version in the database.

I say it totally depends on the job. We're selling a vision or a dream to a client, and if that dreams ends up costing 3 times as much because of artistic pride, then it fades rather quickly. If the client asks for a specific set of furniture etc., we'll use it from the database if we have it, buy it if we can find it (yes it is cheaper), or model it if it is a rather custom model, or if we can't find it in a decent quality.

If I PERSONALLY was to model a specific car for my own pleasure, then obviously it would make no sense to use a stock, and pass it of as my own creation. But I might use a stock car for a job for a client, to minimize production costs and get the job done faster. There's the difference.

Cheers


Nick Jensen
Polygon wrestler - Rockstar

Fusskalt


read 637 times
4/6/2008 11:52:53 PM (last edit: 4/6/2008 11:52:53 PM)
show user profile  Error404
at work, I don't care where the model came from. CAD, scan, turbo-squid, or modeled in-house.

For my personal projects (which I haven't had time for in the past 3-4 years) I model it all myself.

www.DanielBuck.net - www.DNSFail.com

read 612 times
4/7/2008 1:58:47 AM (last edit: 4/7/2008 1:58:47 AM)
show user profile  STRAT
none of the above. i found the options most cynical.

how about the option - Yes, in a professional context.

yes, i use models not done by myself on a daily bases in my work, and do i credit them? heck no, no need. who gives a shit?





SJLEWORTHY.COM











read 598 times
4/7/2008 2:33:44 AM (last edit: 4/7/2008 2:34:13 AM)
show user profile  Setherial
isn't that what error said ?

for personal works I don't see the point
for professional work it would be rather stupid to restrict yourself to only your own work

Dub: nice point about the spheres :)
read 593 times
4/7/2008 2:46:32 AM (last edit: 4/7/2008 2:46:32 AM)
show user profile  soontekk
i never use other models, i love the challenge of modeling everything

in a professional context i will however not dissagree with premade models if i have no choice

sometimes i even remodel them anyway lol

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 537 times
4/7/2008 7:57:10 AM (last edit: 4/7/2008 7:57:10 AM)
show user profile  Dave
On a tight deadline I probably wouldn't hesitate. Though it would have to be modified greatly to suit whatever it was I was doing. But so far everything I've ever done has been 100% me. Excluding things like using photo/Image reference n'all that.

"I flew over Egypt once"

read 529 times
4/7/2008 8:03:37 AM (last edit: 4/7/2008 8:03:37 AM)
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