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Maxunderground news unavailable

Entertainment park visualization
show user profile  khamski
We are developing a project for an entertainment park.
It is situated in a mall. Takes a whole floor of it.

Now i roughly modeled it so client uses it as a reference to make it all to reality.
Next stage is texturing and creating some flashy video.

read 528 times
2/3/2012 7:47:34 PM (last edit: 2/3/2012 7:47:52 PM)
show user profile  STRAT
pull this off and you've really got something :)


read 506 times
2/4/2012 9:39:20 AM (last edit: 2/4/2012 9:39:20 AM)
show user profile  herfst1
Yeah, am really interested to see the end result.

P.S. Did I spot a 3DS Max teapot in the last picture?
read 499 times
2/4/2012 10:51:25 AM (last edit: 2/4/2012 10:51:25 AM)
show user profile  khamski
I have to. Failure is not an option. ))

yyyupp ))
codename "Alladin Lamp" ))

read 493 times
2/4/2012 12:02:20 PM (last edit: 2/4/2012 12:04:03 PM)
show user profile  khamski
Level 1: Digital age

Level 2: Worlds for kids

read 395 times
7/28/2012 8:57:00 PM (last edit: 7/28/2012 8:57:30 PM)
show user profile  GirishDJoshi
Looks really good.

The .014 - 0.19 secs at the corner made me feel a little dizzy..
Am sure the client is happy.

3D ArchVis


Girish Joshi Photography

read 358 times
7/29/2012 6:29:18 AM (last edit: 7/29/2012 6:29:18 AM)
show user profile  khamski
hehe )) Thanx

read 355 times
7/29/2012 9:25:03 AM (last edit: 7/29/2012 9:25:03 AM)
show user profile  STRAT
It'd look so much better and effective without the old fashioned style single swooping camera path animation. Even if thats the client's preference, youtell him different. Smaller, individual cameo style pans are much more marketable and pleasing


read 341 times
7/29/2012 12:27:23 PM (last edit: 7/29/2012 12:27:23 PM)
show user profile  khamski
Thx, STRAT. I'll use your advice for portfolio re-rendering.

read 318 times
7/29/2012 5:56:06 PM (last edit: 7/29/2012 5:56:06 PM)
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