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How to emit particle from an object with its all behavior?
I'm a beginner in 3DS Max
and here is the problem i encounter while implementing particle system
so i try to make a bulging pipe animation
successfully make the pipe bulging when the sphere move inside it
and i want to spawn the sphere multiple times (from top to bottom) as long as the animation duration, so i try to used particle system
but when i try to emit the sphere ("Particle Geometry Object" using my sphere current as reference), the pipe didn't bulge.
any idea how to achieved what I'm trying to do?
read 274 times
4/15/2015 1:04:39 PM (last edit: 4/15/2015 1:04:39 PM)
You can try using space warps. Go to "Geometric Deformable" option in the rollout and choose "FFD." Grab the middle loop of the FFD and scale it. Now align and link it to your sphere. Finally bind your pipe to the space warp.
read 248 times
4/16/2015 5:15:56 AM (last edit: 4/16/2015 5:16:58 AM)
sorry if i didn't explain it properly,
i have already successfully make the pipe bulge like the one in the picture
my problem is,
i want to spawn multiple sphere let say ever 0.5 second (from top moving to bottom)
and i want the sphere to continue effecting the pipe as it pass through it.
and i still have no idea how to do that
read 237 times
4/16/2015 10:08:21 AM (last edit: 4/16/2015 10:08:21 AM)
An out of range controller will let you loop the animation over and over.
read 235 times
4/16/2015 10:12:17 AM (last edit: 4/16/2015 10:12:17 AM)
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