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Editing Seams?
show user profile  Agentmass
I have been looking at some tutorials on UVW mapping and I cant figure out the difference between map seams, and peel seams and what they actually do. I also cant figure out how to edit the seams on the geometry. I hope someone can explain this to me.



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read 522 times
12/29/2011 1:29:52 AM (last edit: 12/29/2011 1:31:05 AM)
show user profile  digital3ds
what do you mean when you say edit seams? It looks like the unwrap is ok... you're always gonna have seams
- Mike Sawicki




read 507 times
12/29/2011 2:06:49 AM (last edit: 12/29/2011 2:06:49 AM)
show user profile  Agentmass
Well, I wanted to do something like this so that I could have one solid side. I used flatten mapping but these seams are wrong. The solid black line means what I want to be a seam and the crossed out black line means that I want those seams gone. This way, I get a nice even seam, if that makes sense.


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read 499 times
12/29/2011 3:53:15 AM (last edit: 12/29/2011 3:54:14 AM)
show user profile  digital3ds

- Mike Sawicki




read 489 times
12/29/2011 4:11:52 AM (last edit: 12/29/2011 4:11:52 AM)
show user profile  Agentmass
Now I understand better. But I have one more question that comes to mind. What is the difference between the green seams and the blue seams?
read 484 times
12/29/2011 4:34:47 AM (last edit: 12/29/2011 4:34:47 AM)
show user profile  ccampbell
Green seems are texture seems and blue seems are pelt mapping seems.




$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 475 times
12/29/2011 6:56:44 AM (last edit: 12/29/2011 6:56:44 AM)
show user profile  Agentmass
So the blue seams are just used for pelt mapping?
read 472 times
12/29/2011 7:23:58 AM (last edit: 12/29/2011 7:23:58 AM)
show user profile  mrgrotey
Correct, but give yourself some time and watch part 7 of this to understand unwrapping better
http://maxforums.org/threads/life_sea_turtle_tutorial_mrgrotey/0001.aspx





read 465 times
12/29/2011 9:22:18 AM (last edit: 12/29/2011 9:22:18 AM)
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