Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

edit UVs in 3d space?
show user profile  TheShrike
Hi everyone, struggling to figure this out... Anyone know if it's possible to basically create a flattened proxy mesh of your UV layout for a mesh, maybe right next to the 3d mesh itself in 3d space, so you can use all the FFD tools and other modifiers on the flattened UV mesh, and have it automatically transfer the effects to your UV layout of your original object? To be able to see the effects in realtime?
read 506 times
9/29/2016 3:21:04 PM (last edit: 9/29/2016 3:21:04 PM)
show user profile  FX
TexTools has a UVW 3D swap feature, I haven't used it for years tho'

http://www.renderhjs.net/textools/



read 501 times
9/29/2016 4:39:18 PM (last edit: 9/29/2016 4:39:18 PM)
show user profile  TheShrike
Thanks for the response, I used to use textools too, and thought of the UV to 3D button on there as well, but the problem is that I can't see changes as I'm making them. I have to keep switching back and forth, when what I really want is for the 3d object to still be visible and to for changes I make on the UV in 3d space to be reflected real time to my model, right next to it. I need to be able to see the changes its making in real time, without switching back and forth...

It bothers me that Rhino has this function, using their "UV editor", which has you draw out the UV box in 3d space, but Max doesn't. I would just use Rhino, but their cage deformers are clunky, and I want to be able to use Max's other modifiers.

Anyone else have any ideas? I would love a solution.

Thanks
read 472 times
9/30/2016 1:02:54 PM (last edit: 9/30/2016 1:02:54 PM)
show user profile  FX
If you're still needing it try this one:

http://hocuspocus-studio.fr/tools/product/uv-to-mesh/

You can animate the transition with a morpher.
read 286 times
4/14/2017 12:49:36 PM (last edit: 4/14/2017 12:50:18 PM)
show user profile  Garp
There's a Channel utility that lets you copy mesh data between channels, including the one representing scene space. You can copy from texture space to scene space, edit and then copy back.




read 265 times
4/14/2017 11:23:27 PM (last edit: 4/14/2017 11:23:55 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org