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Hello Guys im Trying to build shape..
i have side drawing..
i did the same shape with spline.. then extrude it.. but i need to give it abig chamfer for all the side edges... but where that i have dense vericies its all messed up... how can i do chamfer in small area like shown in the pic..
in rhinocereos i did it with edge fillet..
i cant do the same shape in 3dsmax.. any suggestion??
read 379 times
6/5/2016 7:57:52 PM (last edit: 6/5/2016 7:57:52 PM)
Rhino's splines and booleans are good. Max's aren't.
If you want to have better control of poly density avoid scaling your splines' vertex handles and use a low interpolation value.
If I were you I'd just poly model this and avoid splines altogether.
read 356 times
6/5/2016 11:11:50 PM (last edit: 6/5/2016 11:12:57 PM)
This is a bitch to do in Max, Normalize spline will give you a more even distribution or verts :
Then you can use QuadCap Pro for the flat surfaces:
I'll try do a capture of the process later, I'm half cut at the mo'
edit: and as herfstr1 siad, your interpolatrion is way too high, crank it down.
read 347 times
6/6/2016 12:46:42 AM (last edit: 6/6/2016 12:47:36 AM)
yeah i think i will model it in poly\tyrbosmooth instead of working from right..
thank you very much guys!!
read 314 times
6/6/2016 1:01:34 PM (last edit: 6/6/2016 1:01:34 PM)
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