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Dynamic/adjustable furniture models
show user profile  Nanne
I'm modelling some IKEA furnitures, like the BILLY book case. It comes in different sizes for the width, like 40cm, 60cm or 80cm. It is a very simple model, basically just multiple Box primitives put together like planks. So I was thinking that perhaps there is a way to make a dynamic/adjustable model where you can change the size of it in your scene, do you have any tips on how this could be done? :)

Perhaps using the Attribute modifier and Wire Parameters? Or Morph Targets? Or would it require more advanced scripting?

How would you do it, or have you done something similar?

Kristoffer Helander
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11/22/2015 2:36:59 PM (last edit: 11/22/2015 2:36:59 PM)
show user profile  Artie
Add MCG to your list as well;) I think it's really possible to do that with this recent addition to Max 2016. I also suggest looking at the code of some scripted primitives that you can find at scriptspot. If you're not pro in scripting, you can still grab some code snippets as well as MacroRecorder and then put them together in your custom UI. Sometimes I do that for basic stuff.
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11/23/2015 12:44:12 AM (last edit: 11/23/2015 12:44:12 AM)
show user profile  Nanne
Ah, yes! MCG might be a very interesting method for doing this sort of thing :)

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 285 times
11/23/2015 8:33:05 AM (last edit: 11/23/2015 8:33:05 AM)
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