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Dupplicating Vertices
show user profile  babarorhum
Hello everyone,

I am developing an Iphone app which will import 3D objects via OBJ. format (or collada eventually). To test the import function, i have installed the 30-day trial version of the 3DS studio max 2012 and have exported the objects into a .OBJ file.

At first i thought the display issue i had in the app was related to my own software but then i have pointed towards the creation of the object in 3DS max.

The issue seems to be coming from the fact that i didn't "unpack" the vertices; and that i have a pool of non-dupplicate vertices.

So it seems the solution to my problem is "simply" to dupplicate the vertices; thing is i am very much a beginning in 3D modeler in general and failed to find the right functionality due to the fact i am quite foreign to the terminology.

I'd appreciate if someone could point me towards the right direction. I am sure my question is very simple for many of you, may even appear stupid :)

Cheers,
Babarorhum


read 4041 times
12/13/2011 11:42:07 PM (last edit: 12/13/2011 11:43:22 PM)
show user profile  Westcoast13
I don't understand the question mate. Maybe some screen shots might help?

There are loads of clued up people here who i'm certain will know what your problem is!


My Turbosquid Area

read 4018 times
12/14/2011 12:40:14 PM (last edit: 12/14/2011 12:40:14 PM)
show user profile  Nik Clark
I have no idea what unpacking vertices means.
I really can't work out what is being asked.




read 4014 times
12/14/2011 12:49:57 PM (last edit: 12/14/2011 12:49:57 PM)
show user profile  babarorhum
Hello,
The "unpacking" word is a bit unfamiliar to me as well. To make it simple, please see my post and the related replies:
http://www.gamedev.net/topic/616701-iphone-importing-3ds-objects-via-obj-file-export-or-import-issue/

Especially the last post about the duplicate matrix paragraph. I understand the idea and concept behind it but i don't know how to make my way through 3ds max to reach this state; and i would not like it have to create a private loader to reach this result. Lightwave seems to be doing it; so i guess 3dsmax does it too :)

My thanks in advance for any pointer you could provide .

Cheers,
Babarorhum
read 3998 times
12/14/2011 4:56:37 PM (last edit: 12/14/2011 4:56:37 PM)
show user profile  Mr_Stabby
just select all verts and hit the break button

read 3986 times
12/14/2011 8:41:01 PM (last edit: 12/14/2011 8:42:45 PM)
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