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Dub's Maxscript Tutorial Index
show user profile  Garp
Try this:
for s in $Sphere* do
(
unhide s
render vfb:false outputFile:("E:/Practice/MaxScript/render_" + s.name + ".jpg")
hide s
)


In your script you specify the frame to render but you're not rendering an animation. Hence the files are not automatically numbered.
I used the sphere's name to get a unique name.




read 16297 times
11/9/2009 9:09:02 AM (last edit: 11/9/2009 9:17:20 AM)
show user profile  vishesh
hey Garp, your script worked perfectly fine. very nice !!!
Thanks for your help.

MaxScripting is so much fun. though if one gets stuck, it becomes irritated :)

"Passion is the flame that burns forever."
read 16275 times
11/9/2009 10:28:12 AM (last edit: 11/9/2009 10:28:12 AM)
show user profile  Garp
You're welcome.

"MaxScripting is so much fun. though if one gets stuck, it becomes irritated :) "

Agreed.
When Dub releases his tutorial about using the reference, that'll get a lot of people started.




read 16265 times
11/9/2009 10:38:15 AM (last edit: 11/9/2009 10:38:15 AM)
show user profile  advance-software
>though if one gets stuck, it becomes irritating

That's programming in general. Writing code isn't so hard. Figuring out why it doesn't do what you want it to can be much harder. When you get stuck, use a process of elimination to isolate the problem to its root cause.
read 16258 times
11/9/2009 10:51:38 AM (last edit: 11/9/2009 11:14:33 AM)
show user profile  vishesh
Yep Garp .... i am eagerly waiting for that tutorial. I too didn't get much of MaxScript reference stuff.

Advance..... yeah thats true.
i use commands like Print , messageBox for debugging.... these helps a lot.

"Passion is the flame that burns forever."
read 16213 times
11/10/2009 7:41:24 AM (last edit: 11/10/2009 7:41:24 AM)
show user profile  tanchinchee87
NEED HELP==> Hi, i am kinda new to 3ds max and I m currently working on to animate the movement of a pipe. Well, I have made the pipe by creating a cylinder then key in the position of the points(450 points) using the ffd method which I dun think is very effective. The problem now is that I have the coordinates in excel file and I wonder if there is a way for me to translate the points into max? I still need to animate a few more movement of the pipe and i would appreciate if i dun not have to key in the coordinate manually because it is taking like forever...thanks!!!!
read 14157 times
5/6/2010 5:27:39 AM (last edit: 5/6/2010 5:27:39 AM)
show user profile  Dub.
eek.

I had better get on it.

As soon as this job is finished.


read 14140 times
5/7/2010 8:05:58 AM (last edit: 5/7/2010 8:05:58 AM)
show user profile  reeves1984
Am happy to bump this while I use it for reference!

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 11774 times
10/27/2011 2:14:46 PM (last edit: 10/27/2011 2:14:46 PM)
show user profile  Mr.Burns
Just thought I'd share a little macro I made for removing all wire connections of all selected objects :)




macroScript DeWirer category:"Tools" toolTip:"De-Wirer"

(

function DeepSub TopLevel =
(
if TopLevel.numSubs > 0 then
for i = 1 to TopLevel.numSubs do
DeepSub TopLevel[i]
else
if classOf TopLevel.controller == Float_Wire then
paramWire.disconnect TopLevel.controller
)



if selection.count > 0 then
for i in selection do
(
DeepSub i

if i.material != undefined then
DeepSub i.material
)

else
messageBox "No object selected." title:"Error"
)


I'm sure there's a better or more elegant way to do this (I'm looking at you, Garp...), but hopefully somebody will find this helpful.
read 11441 times
12/21/2011 5:52:37 PM (last edit: 12/21/2011 6:33:48 PM)
show user profile  mrgrotey
I want your babies :)




read 11430 times
12/21/2011 6:40:47 PM (last edit: 12/21/2011 6:40:47 PM)
show user profile  Garp
This code looks perfectly elegant to me.
Only way to make it simpler would require a built-in unwire() method.
Well done, Mr.Burns :)




read 11413 times
12/22/2011 2:52:45 AM (last edit: 12/22/2011 2:52:45 AM)
 
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