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Doors and Windows
show user profile  voodoochile
Apart from Evermodels Vol 4 are there any models of doors and windows out there?
read 485 times
3/25/2009 5:04:25 PM (last edit: 3/25/2009 5:04:25 PM)
show user profile  owtdor
Have you tried?

A lot of pages to swim through there though.

read 481 times
3/25/2009 5:11:21 PM (last edit: 3/25/2009 5:11:21 PM)
show user profile  del3d
what about built-in stuff in max?
read 476 times
3/25/2009 5:15:49 PM (last edit: 3/25/2009 5:15:49 PM)
show user profile  Dejitarujin
Doors and windows can be made quite easily, especially with the advanced Edit Poly functions. I'd just do it manually - it'd take less time than a download.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 454 times
3/25/2009 7:26:44 PM (last edit: 3/25/2009 9:19:32 PM)
show user profile  LoyHogg
There are the primitives ( Create> Geometry> Doors or >Windows), they are a fast way to create a working base. After all they are just a primative.

I agree with Dejitarujin though, if you a need a door or window, it's almost faster just to poly-model one.
read 430 times
3/26/2009 12:51:10 AM (last edit: 3/26/2009 12:51:10 AM)
show user profile  9krausec
Now I know when people do projects for others they get paid for the "Hero Character" and not so much for all of the other little extras. This is why people will use some of this free stuff in their work (correct me if I am wrong please), but doesn't it feel kind of like cheating if it's not all your own work? I would think I would have a problem with using someone else's work for a project (but then again I never had to model 1000 different people, or 200 different cars, or any large number of like objects)? I haven't ever done a job for anyone, but I think it would be hard for me to get over that fact of using support objects that weren't your own creations. What are your views on this?

- Portfolio-

read 407 times
3/26/2009 8:59:54 AM (last edit: 3/26/2009 8:59:54 AM)
show user profile  Dejitarujin
If you're doing it all for yourself, yes, it matters. If you're going to take shortcuts like that, you may as well be one of those Poser jerks that thinks they can make real 3D art.

But if you're hired for a job, you're not really being hired to be creative. I mean, I guess you are, but, well, you're a workhorse. They don't care one bit who made the polygons - they only want it done, cheap, and fast. That's why model collections and sites like TurboSquid exist. In fact, most people don't do all the work themselves.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 399 times
3/26/2009 9:31:43 AM (last edit: 3/26/2009 9:31:43 AM)
show user profile  9krausec
So people can use the free stuff on and turbo squid for projects they get paid for? Is that even legal? What about royalties/copyrights?

- Portfolio-

read 392 times
3/26/2009 9:38:16 AM (last edit: 3/26/2009 9:38:16 AM)
show user profile  Dejitarujin
Usually the free stuff isn't worth using in production, but, yes, it is completely legal. When you buy a disk of models, or one model, or even download one for free (as long as it's from a site like that), that's all that's needed. No royalties, not even a mention in the credits.

Essentially, simply by submitting their models to the site, the original creator is officially saying, "Here you go, do whatever you want with it."
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 389 times
3/26/2009 9:47:29 AM (last edit: 3/26/2009 9:47:29 AM)
show user profile  9krausec
I haven't looked on google or anything for a disk, but do you recommend any essential disks to buy if you are going production with your work? I mean a disk of random assorted extras that would cover a wider range of use in different projects. I am asking before looking because even if I did find a disk or two that look good I would still want some sort of recommendation or confirmation that the disks were decent extras and at least medium quality, low poly work. Is there any standard to have?

- Portfolio-

read 376 times
3/26/2009 10:28:02 AM (last edit: 3/26/2009 10:28:02 AM)
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